- Win
- 52.0%
- ▲2.0 vs Mid
- LP a game
- —
- Not enough games
- Games
- 50
- Pick · Ban
- 0.08 · 0.89%
- as Mid · any role
Low sample. 50 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Attack speed 53%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 48% of games
Every rune with its win rate5 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 84% | 57.1% | 42.2–70.9% |
| ElectrocuteFew games | 64% | 53.1% | 36.4–69.1% |
| Ultimate HunterFew games | 56% | 53.6% | 35.8–70.5% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Coup de GraceFew games | 56% | 53.6% | 35.8–70.5% |
| TriumphFew games | 50% | 52.0% | 33.5–70.0% |
Questions
What keystone do Jarvan IV Mid players take on OCE?
Electrocute, with Precision as the secondary tree, is the most played page: 32% of 50 games in all ranks, patch 26.20, 56.3% win rate.
Which stat shards do Jarvan IV Mid players pick?
Attack speed, Adaptive force, Health scaling: 48% of 50 games in all ranks, patch 26.20, 41.7% win rate.









