- Win
- 46.9%
- ▼3.1 vs Mid
- LP a game
- —
- Not enough games
- Games
- 64
- Pick · Ban
- 0.08 · 1.4%
- as Mid · any role
Low sample. 64 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
DominationSecondary
ShardsOffense Attack speed 67%Flex Adaptive force 100%Defense Health scaling 91%Set taken in 59% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 66% | 38.1% | 25.0–53.2% |
| Ultimate HunterFew games | 47% | 43.3% | 27.4–60.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Coup de GraceFew games | 56% | 44.4% | 29.5–60.4% |
| TriumphFew games | 53% | 47.1% | 31.5–63.3% |
| Legend: AlacrityFew games | 48% | 35.5% | 21.1–53.1% |
| ConquerorFew games | 34% | 36.4% | 19.7–57.1% |
Questions
What keystone do Jarvan IV Mid players take on SG?
Conqueror, with Domination as the secondary tree, is the most played page: 22% of 64 games in all ranks, patch 26.20, 28.6% win rate.
What other rune page do Jarvan IV Mid players use?
Electrocute with Precision: 16% of 64 games in all ranks, patch 26.20, 40.0% win rate.
Which stat shards do Jarvan IV Mid players pick?
Attack speed, Adaptive force, Health scaling: 59% of 64 games in all ranks, patch 26.20, 47.4% win rate.










