Jarvan IVMid runes

Off-meta Mid

Jungle92%Support5%Mid1%
Win
46.9%
▼3.1 vs Mid
LP a game
—
Not enough games
Games
64
Pick · Ban
0.08 · 1.4%
as Mid · any role
Few games

How we measure

Low sample. 64 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Attack speed 67%Flex Adaptive force 100%Defense Health scaling 91%Set taken in 59% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games66%38.1%25.0–53.2%
Ultimate HunterFew games47%43.3%27.4–60.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Coup de GraceFew games56%44.4%29.5–60.4%
TriumphFew games53%47.1%31.5–63.3%
Legend: AlacrityFew games48%35.5%21.1–53.1%
ConquerorFew games34%36.4%19.7–57.1%

Questions

What keystone do Jarvan IV Mid players take on SG?

Conqueror, with Domination as the secondary tree, is the most played page: 22% of 64 games in all ranks, patch 26.20, 28.6% win rate.

What other rune page do Jarvan IV Mid players use?

Electrocute with Precision: 16% of 64 games in all ranks, patch 26.20, 40.0% win rate.

Which stat shards do Jarvan IV Mid players pick?

Attack speed, Adaptive force, Health scaling: 59% of 64 games in all ranks, patch 26.20, 47.4% win rate.