JinxMid runes

Off-meta Mid

Bot99%Mid<1%
Win
56.8%
▲6.8 vs Mid
LP a game
—
Not enough games
Games
44
Pick · Ban
0.03 · 10.2%
as Mid · any role
Few games

How we measure

Jinx Mid on OCE, patch 26.21: Lethal Tempo + Sorcery; skill order Q > W > E (each the most played of 44 games).

Low sample. 44 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 63%Set taken in 57% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: BloodlineFew games91%57.5%42.2–71.5%
Presence of MindFew games89%53.9%38.6–68.4%
Lethal TempoFew games68%66.7%48.8–80.8%
Coup de GraceFew games64%57.1%39.1–73.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games55%62.5%42.7–78.8%
Absolute FocusFew games50%59.1%38.7–76.7%

Questions

What keystone do Jinx Mid players take on OCE?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 34% of 44 games in all ranks, patch 26.21, 80.0% win rate.

Which stat shards do Jinx Mid players pick?

Attack speed, Adaptive force, Health scaling: 57% of 44 games in all ranks, patch 26.21, 56.0% win rate.