- Win
- 49.0%
- ▼1.0 vs Mid
- LP a game
- +0.90
- ±1.55
- Games
- 629
- a win +19.6 · a loss −17.7
- Pick · Ban
- 1.4 · 3.7%
- as Mid · any role
Low sample. 629 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Ability haste 64%Flex Adaptive force 100%Defense Health scaling 92%Set taken in 60% of games
Every rune with its win rate20 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 89% | 47.7% | 43.6–51.8% |
| Manaflow Band | 88% | 48.8% | 44.7–53.0% |
| Transcendence | 79% | 48.1% | 43.7–52.5% |
| Deathfire Touch | 67% | 48.8% | 44.1–53.6% |
| Arcane CometFew games | 11% | 41.7% | 31.0–53.2% |
| Gathering StormFew games | 8.0% | 60.0% | 46.2–72.4% |
| Axiom ArcanistFew games | 7.3% | 47.8% | 34.1–61.9% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of Mind | 67% | 47.0% | 42.3–51.8% |
| Coup de Grace | 61% | 48.2% | 43.2–53.2% |
| Cut DownFew games | 8.3% | 42.3% | 29.9–55.8% |
| Legend: HasteFew games | 3.3% | 71.4% | 50.0–86.2% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark Harvest | 17% | 53.2% | 43.9–62.3% |
| Taste of BloodFew games | 16% | 53.5% | 43.8–63.0% |
| Grisly MementosFew games | 15% | 54.3% | 44.2–64.0% |
| Treasure HunterFew games | 14% | 51.1% | 40.9–61.3% |
| Ultimate HunterFew games | 10% | 55.6% | 43.3–67.2% |
| Cheap ShotFew games | 8.9% | 53.6% | 40.7–66.0% |
| Sixth SenseFew games | 4.1% | 57.7% | 39.0–74.5% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 4.1% | 46.2% | 28.8–64.5% |
| Biscuit DeliveryFew games | 3.3% | 42.9% | 24.5–63.5% |
Questions
What keystone do Brand Mid players take on RU?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 59% of 629 games in all ranks, patch 26.20, 48.3% win rate.
What other rune page do Brand Mid players use?
Dark Harvest with Sorcery: 15% of 629 games in all ranks, patch 26.20, 52.1% win rate.
Which stat shards do Brand Mid players pick?
Ability haste, Adaptive force, Health scaling: 60% of 629 games in all ranks, patch 26.20, 47.9% win rate.
























