JinxMid runes

Off-meta Mid

Bot99%Mid1%
Win
51.1%
▲1.1 vs Mid
LP a game
—
Not enough games
Games
47
Pick · Ban
0.09 · 8.0%
as Mid · any role
Few games

How we measure

Jinx Mid on RU, patch 26.20: Lethal Tempo + Sorcery (each the most played of 47 games).

Low sample. 47 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 80%Flex Adaptive force 100%Defense Health scaling 59%Set taken in 55% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Lethal TempoFew games81%55.3%39.7–69.9%
Presence of MindFew games79%54.1%38.4–69.0%
Legend: BloodlineFew games74%51.4%35.6–67.0%
Cut DownFew games49%60.9%40.8–77.8%
Coup de GraceFew games45%38.1%20.8–59.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games57%44.4%27.6–62.7%
Absolute FocusFew games51%45.8%27.9–64.9%

Questions

What keystone do Jinx Mid players take on RU?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 57% of 47 games in all ranks, patch 26.20, 51.9% win rate.

Which stat shards do Jinx Mid players pick?

Attack speed, Adaptive force, Health scaling: 55% of 47 games in all ranks, patch 26.20, 42.3% win rate.