NaafiriJungle build

36th of 46 Jungle

Jungle56%Mid32%Top10%
Win
46.7%
▼3.3 vs Jungle
LP a game
+3.30
±1.31
Games
1,241
a win +26.2 · a loss −16.8
Pick · Ban
2.2 · 3.4%
as Jungle · any role

How we measure

Naafiri Jungle on RU, patch 26.21: Voltaic Cyclosword, Black Cleaver, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 1,241 games).

Build

Most played of 1,241 games

Start

SpHp

44% · 47.5% won

Spells

FlSm

96% · 47.0% won

Skills

starts Q E W

82% · 46.7% won

Items 16.8% of games with a core

  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
4th
  • Dd46.8% won24% pick
  • Eo55.4% won17% pick
  • Ga67.5% won10% pick
5th
  • Ga65.0% won27% pick
  • Eo35.7% won9.6% pick
  • Dd57.1% won9.6% pick

59.1% won (50.4–67.2) · 127 games

BootsIonian Boots of Lucidity50% · 44.9% won

Skill path 74% of games · 48.5% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Voltaic Cyclosword › Black Cleaver › Death's Dance127 gamesMost played17%59.1%50% to 67%
  2. Voltaic Cyclosword › Axiom Arc › Serylda's Grudge54 gamesFew games7.1%50.0%37% to 63%
  3. Hubris › Voltaic Cyclosword › Axiom Arc38 gamesFew games5.0%55.3%40% to 70%
  4. Voltaic Cyclosword › Black Cleaver › Serpent's Fang29 gamesFew games3.8%34.5%20% to 53%
  5. Hubris › Voltaic Cyclosword › Serylda's Grudge26 gamesFew games3.4%46.2%29% to 65%
  6. Voltaic Cyclosword › Black Cleaver › Spear of Shojin21 gamesFew games2.8%71.4%50% to 86%
  7. Voltaic Cyclosword › Axiom Arc › Edge of Night20 gamesFew games2.6%40.0%22% to 61%
  8. Voltaic Cyclosword › Axiom Arc › Death's Dance20 gamesFew games2.6%60.0%39% to 78%

Skills

Max order
  1. starts Q E W82%46.7%839
  2. starts Q E QFew games4.5%56.5%46
  3. starts Q E WFew games4.4%44.4%45
  4. starts Q W EFew games3.3%29.4%34
  5. starts Q W EFew games2.8%58.6%29

Starting items

Scorchclaw Pup + Health Potion44% · 47.5% won · 457 games
  • Scorchclaw Pup 37%46.1% won
  • Gustwalker Hatchling Few games8.9%41.9% won

Boots

Ionian Boots of Lucidity50% · 44.9% won · 619 games
  • Plated Steelcaps 16%43.6% won
  • Mercury's Treads 12%56.2% won

Summoner spells

Flash + Smite96% · 47.0% won · 1,196 games
  • Smite + Ignite Few games2.3%41.4% won
Every option as a table44 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Voltaic Cyclosword › Black Cleaver › Death's Dance17%59.1%50.4%–67.2%127
Voltaic Cyclosword › Axiom Arc › Serylda's GrudgeFew games7.1%50.0%37.1%–62.9%54
Hubris › Voltaic Cyclosword › Axiom ArcFew games5.0%55.3%39.7%–69.9%38
Voltaic Cyclosword › Black Cleaver › Serpent's FangFew games3.8%34.5%19.9%–52.7%29
Hubris › Voltaic Cyclosword › Serylda's GrudgeFew games3.4%46.2%28.8%–64.5%26
Voltaic Cyclosword › Black Cleaver › Spear of ShojinFew games2.8%71.4%50.0%–86.2%21
Voltaic Cyclosword › Axiom Arc › Edge of NightFew games2.6%40.0%21.9%–61.3%20
Voltaic Cyclosword › Axiom Arc › Death's DanceFew games2.6%60.0%38.7%–78.1%20
4th item, of 393 games that reached it
Death's DanceFew games24%46.8%37.1%–56.8%94
Edge of NightFew games17%55.4%43.3%–66.8%65
Guardian AngelFew games10%67.5%52.0%–79.9%40
Serylda's GrudgeFew games9.9%64.1%48.4%–77.3%39
Spear of ShojinFew games6.9%59.3%40.7%–75.5%27
Serpent's FangFew games6.6%65.4%46.2%–80.6%26
5th item, of 146 games that reached it
Guardian AngelFew games27%65.0%49.5%–77.9%40
Boots
Ionian Boots of Lucidity50%44.9%41.0%–48.9%619
Plated Steelcaps16%43.6%37.0%–50.5%204
Mercury's Treads12%56.2%48.1%–64.0%146
No boots11%42.4%34.3%–50.9%132
Gluttonous Greaves10%54.3%45.7%–62.7%127
Starting items
Scorchclaw Pup + Health Potion44%47.5%43.0%–52.1%457
Scorchclaw Pup37%46.1%41.2%–51.1%386
Gustwalker HatchlingFew games8.9%41.9%32.4%–52.1%93
Gustwalker Hatchling + Health PotionFew games7.7%43.2%33.0%–54.1%81
Summoner spells
Flash + Smite96%47.0%44.2%–49.8%1,196
Smite + IgniteFew games2.3%41.4%25.5%–59.3%29
Skill order
Max Q E W · starts Q E W82%46.7%43.4%–50.1%839
Max Q E W · starts Q E QFew games4.5%56.5%42.3%–69.8%46
Max Q W E · starts Q E WFew games4.4%44.4%30.9%–58.8%45
Max Q E W · starts Q W EFew games3.3%29.4%16.8%–46.2%34
Max Q W E · starts Q W EFew games2.8%58.6%40.7%–74.5%29
First 11 skill points
Q E W Q Q R Q E Q E R74%48.5%44.9%–52.1%726
Q E Q W Q R Q E Q E RFew games4.5%59.1%44.4%–72.3%44
Q W E Q Q R Q E Q E RFew games3.2%29.0%16.1%–46.6%31
Finished items
Axiom Arc33%48.0%43.2%–52.9%408
Hubris30%47.3%42.3%–52.4%374
Serylda's Grudge20%52.0%45.8%–58.2%248
Eclipse19%47.0%40.6%–53.4%230
Edge of Night16%50.0%43.1%–56.9%200
Spear of Shojin15%48.2%41.2%–55.2%191
Serpent's Fang9.9%43.1%34.7%–51.9%123
Guardian Angel9.0%67.0%57.8%–75.0%112
Maw of MalmortiusFew games5.4%55.2%43.4%–66.5%67
BastionbreakerFew games2.2%44.4%27.6%–62.7%27

Questions

What do Naafiri Jungle players build first on RU?

The most played core is Voltaic Cyclosword, then Black Cleaver, then Death's Dance: 10% of 1,241 games in all ranks, patch 26.21, 59.1% win rate.

What skill order do Naafiri Jungle players use?

Most often they max Q, E, W and start Q, E, W: 82% of 1,028 games with a skill order in all ranks, patch 26.21, 46.7% win rate.

Which summoner spells do Naafiri Jungle players take?

Flash and Smite, in 96% of 1,241 games in all ranks, patch 26.21, 47.0% win rate.