RumbleJungle runes

Off-meta Jungle

Top80%Jungle11%Mid6%
Win
47.7%
▼2.3 vs Jungle
LP a game
+0.90
±0.67
Games
3,683
a win +21.3 · a loss −18.1
Pick · Ban
0.14 · 0.22%
as Jungle · any role

How we measure

Rumble Jungle, patch 26.19: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Dark Harvest + Sorcery; skill order Q > E > W (each the most played of 3,683 games).

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 57%Flex Adaptive force 98%Defense Health scaling 80%Set taken in 51% of games
Every rune with its win rate41 runes · 5 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter48%47.2%44.9–49.5%
Cheap Shot45%48.3%45.9–50.7%
Dark Harvest35%48.9%46.2–51.7%
Grisly Mementos23%50.0%46.6–53.4%
Sixth Sense15%46.3%42.2–50.4%
Taste of Blood9.2%44.0%38.8–49.3%
Treasure Hunter9.0%49.7%44.3–55.1%
Electrocute2.9%44.4%35.4–53.9%
Deep WardFew games1.9%44.3%33.3–55.9%
Sudden ImpactFew games1.2%52.3%37.9–66.3%
Relentless HunterFew games1.0%39.5%25.6–55.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Nimbus Cloak43%46.2%43.8–48.7%
Absolute Focus33%46.5%43.7–49.3%
Scorch32%46.6%43.7–49.4%
Deathfire Touch24%48.6%45.3–51.9%
Transcendence16%47.5%43.5–51.5%
Axiom Arcanist12%50.1%45.4–54.8%
Arcane Comet8.3%43.0%37.6–48.6%
Gathering Storm8.0%48.5%42.8–54.2%
Waterwalking6.9%46.9%40.8–53.0%
Celerity5.8%46.2%39.6–53.0%
Stormraider's Surge3.6%40.9%32.9–49.4%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight21%49.7%46.2–53.3%
Triple Tonic19%47.5%43.8–51.2%
Cash Back18%49.0%45.2–52.7%
First Strike17%46.8%43.0–50.7%
Magical Footwear12%48.3%43.7–52.8%
Approach Velocity10%45.8%40.9–50.9%
Hextech FlashtraptionFew games1.0%42.9%28.0–59.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph19%48.0%44.3–51.6%
Legend: Haste18%49.8%46.0–53.5%
Coup de Grace16%48.7%44.7–52.8%
Cut Down11%49.4%44.6–54.2%
Conqueror8.3%51.1%45.6–56.7%
Legend: AlacrityFew games2.7%51.0%41.3–60.7%
Last StandFew games1.7%52.4%40.3–64.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating18%47.3%43.6–51.1%
Unflinching17%48.3%44.4–52.2%
OvergrowthFew games1.1%46.3%32.1–61.3%
Shield BashFew games0.6%42.9%24.5–63.5%
ConditioningFew games0.6%61.9%40.9–79.3%

Questions

What keystone do Rumble Jungle players take on all servers?

Dark Harvest, with Sorcery as the secondary tree, is the most played page: 20% of 3,683 games in all ranks, patch 26.19, 47.4% win rate.

What other rune page do Rumble Jungle players use?

Deathfire Touch with Resolve: 16% of 3,683 games in all ranks, patch 26.19, 47.7% win rate.

Which stat shards do Rumble Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 51% of 3,683 games in all ranks, patch 26.19, 47.2% win rate.