- Win
- 47.7%
- ▼2.3 vs Jungle
- LP a game
- +0.90
- ±0.67
- Games
- 3,683
- a win +21.3 · a loss −18.1
- Pick · Ban
- 0.14 · 0.22%
- as Jungle · any role
Rumble Jungle, patch 26.19: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Dark Harvest + Sorcery; skill order Q > E > W (each the most played of 3,683 games).
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 57%Flex Adaptive force 98%Defense Health scaling 80%Set taken in 51% of games
Every rune with its win rate41 runes · 5 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 48% | 47.2% | 44.9–49.5% |
| Cheap Shot | 45% | 48.3% | 45.9–50.7% |
| Dark Harvest | 35% | 48.9% | 46.2–51.7% |
| Grisly Mementos | 23% | 50.0% | 46.6–53.4% |
| Sixth Sense | 15% | 46.3% | 42.2–50.4% |
| Taste of Blood | 9.2% | 44.0% | 38.8–49.3% |
| Treasure Hunter | 9.0% | 49.7% | 44.3–55.1% |
| Electrocute | 2.9% | 44.4% | 35.4–53.9% |
| Deep WardFew games | 1.9% | 44.3% | 33.3–55.9% |
| Sudden ImpactFew games | 1.2% | 52.3% | 37.9–66.3% |
| Relentless HunterFew games | 1.0% | 39.5% | 25.6–55.3% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus Cloak | 43% | 46.2% | 43.8–48.7% |
| Absolute Focus | 33% | 46.5% | 43.7–49.3% |
| Scorch | 32% | 46.6% | 43.7–49.4% |
| Deathfire Touch | 24% | 48.6% | 45.3–51.9% |
| Transcendence | 16% | 47.5% | 43.5–51.5% |
| Axiom Arcanist | 12% | 50.1% | 45.4–54.8% |
| Arcane Comet | 8.3% | 43.0% | 37.6–48.6% |
| Gathering Storm | 8.0% | 48.5% | 42.8–54.2% |
| Waterwalking | 6.9% | 46.9% | 40.8–53.0% |
| Celerity | 5.8% | 46.2% | 39.6–53.0% |
| Stormraider's Surge | 3.6% | 40.9% | 32.9–49.4% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 21% | 49.7% | 46.2–53.3% |
| Triple Tonic | 19% | 47.5% | 43.8–51.2% |
| Cash Back | 18% | 49.0% | 45.2–52.7% |
| First Strike | 17% | 46.8% | 43.0–50.7% |
| Magical Footwear | 12% | 48.3% | 43.7–52.8% |
| Approach Velocity | 10% | 45.8% | 40.9–50.9% |
| Hextech FlashtraptionFew games | 1.0% | 42.9% | 28.0–59.1% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 19% | 48.0% | 44.3–51.6% |
| Legend: Haste | 18% | 49.8% | 46.0–53.5% |
| Coup de Grace | 16% | 48.7% | 44.7–52.8% |
| Cut Down | 11% | 49.4% | 44.6–54.2% |
| Conqueror | 8.3% | 51.1% | 45.6–56.7% |
| Legend: AlacrityFew games | 2.7% | 51.0% | 41.3–60.7% |
| Last StandFew games | 1.7% | 52.4% | 40.3–64.2% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 18% | 47.3% | 43.6–51.1% |
| Unflinching | 17% | 48.3% | 44.4–52.2% |
| OvergrowthFew games | 1.1% | 46.3% | 32.1–61.3% |
| Shield BashFew games | 0.6% | 42.9% | 24.5–63.5% |
| ConditioningFew games | 0.6% | 61.9% | 40.9–79.3% |
Questions
What keystone do Rumble Jungle players take on all servers?
Dark Harvest, with Sorcery as the secondary tree, is the most played page: 20% of 3,683 games in all ranks, patch 26.19, 47.4% win rate.
What other rune page do Rumble Jungle players use?
Deathfire Touch with Resolve: 16% of 3,683 games in all ranks, patch 26.19, 47.7% win rate.
Which stat shards do Rumble Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 51% of 3,683 games in all ranks, patch 26.19, 47.2% win rate.












































