- Win
- 49.0%
- ▼1.0 vs Mid
- LP a game
- +1.40
- ±0.29
- Games
- 20.2k
- a win +21.4 · a loss −18.0
- Pick · Ban
- 0.10 · 0.39%
- as Mid · any role
Rumble Mid, last 30 days: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 20,242 games).
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 86%Flex Adaptive force 94%Defense Health scaling 73%Set taken in 65% of games
Every rune with its win rate43 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 84% | 48.3% | 47.6–49.1% |
| Nimbus Cloak | 77% | 47.9% | 47.1–48.7% |
| Absolute Focus | 68% | 47.7% | 46.8–48.5% |
| Deathfire Touch | 52% | 48.8% | 47.9–49.8% |
| Arcane Comet | 30% | 46.6% | 45.3–47.8% |
| Axiom Arcanist | 11% | 50.0% | 48.0–52.1% |
| Transcendence | 11% | 50.8% | 48.7–52.9% |
| Celerity | 9.3% | 49.7% | 47.4–52.0% |
| Gathering Storm | 4.5% | 47.9% | 44.7–51.2% |
| Stormraider's Surge | 2.0% | 50.0% | 45.2–54.8% |
| Waterwalking | 0.5% | 57.8% | 48.2–67.0% |
| Summon AeryFew games | 0.3% | 42.6% | 31.0–55.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 55% | 48.0% | 47.1–48.9% |
| Unflinching | 49% | 48.0% | 47.0–49.0% |
| Overgrowth | 7.6% | 52.1% | 49.6–54.6% |
| Second Wind | 6.4% | 51.9% | 49.1–54.6% |
| Shield Bash | 3.5% | 50.4% | 46.7–54.1% |
| Revitalize | 2.6% | 42.4% | 38.2–46.6% |
| Demolish | 0.7% | 47.9% | 40.0–56.0% |
| ConditioningFew games | 0.4% | 44.8% | 34.8–55.3% |
| Grasp of the UndyingFew games | 0.2% | 48.9% | 35.0–63.0% |
| Font of LifeFew games | 0.2% | 48.6% | 33.0–64.4% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 26% | 49.5% | 48.1–50.8% |
| Taste of Blood | 20% | 49.1% | 47.5–50.6% |
| Cheap Shot | 12% | 53.4% | 51.4–55.4% |
| Dark Harvest | 8.2% | 55.4% | 53.0–57.8% |
| Sixth Sense | 5.5% | 54.1% | 51.2–57.0% |
| Grisly Mementos | 5.3% | 53.7% | 50.7–56.6% |
| Treasure Hunter | 4.9% | 54.2% | 51.1–57.3% |
| Electrocute | 3.6% | 52.6% | 49.0–56.2% |
| Deep Ward | 1.7% | 56.0% | 50.8–61.2% |
| Relentless Hunter | 1.5% | 57.3% | 51.6–62.8% |
| Sudden Impact | 0.6% | 43.5% | 34.8–52.6% |
| Hail of Blades | 0.5% | 50.5% | 41.2–59.7% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 6.5% | 55.1% | 52.4–57.8% |
| Coup de Grace | 4.5% | 53.9% | 50.6–57.1% |
| Legend: Haste | 3.4% | 51.5% | 47.8–55.3% |
| Cut Down | 3.2% | 52.7% | 48.8–56.5% |
| Conqueror | 1.5% | 54.6% | 49.0–60.2% |
| Last Stand | 1.1% | 56.5% | 49.9–62.8% |
| Legend: Alacrity | 0.5% | 49.5% | 40.2–58.9% |
| Absorb LifeFew games | 0.4% | 48.8% | 38.1–59.5% |
| Legend: BloodlineFew games | 0.2% | 64.7% | 47.9–78.5% |
Questions
What keystone do Rumble Mid players take on all servers?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 43% of 20,242 games in all ranks, last 30 days, 48.3% win rate.
What other rune page do Rumble Mid players use?
Arcane Comet with Resolve: 15% of 20,242 games in all ranks, last 30 days, 46.5% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 65% of 20,242 games in all ranks, last 30 days, 47.9% win rate.














































