- Win
- 56.0%
- ▲6.0 vs Support
- LP a game
- +6.90
- ±3.52
- Games
- 166
- a win +24.9 · a loss −16.6
- Pick · Ban
- 0.24 · 5.1%
- as Support · any role
Low sample. 166 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 82%Flex Adaptive force 100%Defense Health scaling 84%Set taken in 69% of games
Every rune with its win rate8 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 94% | 55.1% | 47.3–62.7% |
| Taste of Blood | 80% | 54.6% | 46.0–62.8% |
| Electrocute | 62% | 56.3% | 46.7–65.5% |
| Grisly MementosFew games | 55% | 55.4% | 45.3–65.2% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Transcendence | 79% | 56.5% | 47.9–64.7% |
| Manaflow Band | 78% | 60.8% | 52.2–68.7% |
| ScorchFew games | 31% | 55.8% | 42.3–68.4% |
| Deathfire TouchFew games | 25% | 56.1% | 41.0–70.1% |
Questions
What keystone do Ahri Support players take on SG?
Electrocute, with Sorcery as the secondary tree, is the most played page: 54% of 166 games in all ranks, patch 26.20, 56.2% win rate.
What other rune page do Ahri Support players use?
Deathfire Touch with Domination: 24% of 166 games in all ranks, patch 26.20, 55.0% win rate.
Which stat shards do Ahri Support players pick?
Attack speed, Adaptive force, Health scaling: 69% of 166 games in all ranks, patch 26.20, 55.3% win rate.












