- Win
- 53.5%
- ▲3.5 vs Support
- LP a game
- —
- Not enough games
- Games
- 43
- Pick · Ban
- 0.09 · 4.1%
- as Support · any role
Low sample. 43 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 65%Set taken in 51% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 95% | 56.1% | 41.0–70.1% |
| ElectrocuteFew games | 67% | 58.6% | 40.7–74.5% |
| Taste of BloodFew games | 51% | 59.1% | 38.7–76.7% |
| Grisly MementosFew games | 47% | 60.0% | 38.7–78.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 70% | 53.3% | 36.1–69.8% |
| TranscendenceFew games | 63% | 55.6% | 37.3–72.4% |
Questions
What keystone do Ahri Support players take on TW?
Electrocute, with Sorcery as the secondary tree, is the most played page: 44% of 43 games in all ranks, patch 26.20, 57.9% win rate.
Which stat shards do Ahri Support players pick?
Attack speed, Adaptive force, Health scaling: 51% of 43 games in all ranks, patch 26.20, 54.6% win rate.










