AlistarMid runes

Off-meta Mid

Support96%Mid1%
Win
51.3%
▲1.3 vs Mid
LP a game
—
Not enough games
Games
39
Pick · Ban
0.04 · 2.0%
as Mid · any role
Few games

How we measure

Alistar Mid on SG, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 39 games).

Low sample. 39 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 79%Flex Adaptive force 79%Defense Health scaling 67%Set taken in 28% of games
Every rune with its win rate2 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games72%50.0%32.6–67.4%
Sudden ImpactFew games64%48.0%30.0–66.5%

Questions

What keystone do Alistar Mid players take on SG?

Electrocute, with Sorcery as the secondary tree, is the most played page: 38% of 39 games in all ranks, patch 26.20, 60.0% win rate.

Which stat shards do Alistar Mid players pick?

Adaptive force, Adaptive force, Health scaling: 28% of 39 games in all ranks, patch 26.20, 63.6% win rate.