- Win
- 51.3%
- ▲1.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 39
- Pick · Ban
- 0.04 · 2.0%
- as Mid · any role
Alistar Mid on SG, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 39 games).
Low sample. 39 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 79%Flex Adaptive force 79%Defense Health scaling 67%Set taken in 28% of games
Every rune with its win rate2 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 72% | 50.0% | 32.6–67.4% |
| Sudden ImpactFew games | 64% | 48.0% | 30.0–66.5% |
Questions
What keystone do Alistar Mid players take on SG?
Electrocute, with Sorcery as the secondary tree, is the most played page: 38% of 39 games in all ranks, patch 26.20, 60.0% win rate.
Which stat shards do Alistar Mid players pick?
Adaptive force, Adaptive force, Health scaling: 28% of 39 games in all ranks, patch 26.20, 63.6% win rate.






