- Win
- 49.4%
- ▼0.6 vs Jungle
- LP a game
- +2.90
- ±0.62
- Games
- 4,953
- a win +23.5 · a loss −17.6
- Pick · Ban
- 3.2 · 1.8%
- as Jungle · any role
Diana Jungle on SG, patch 26.21: Dusk and Dawn, Riftmaker, Zhonya's Hourglass; Conqueror + Inspiration; skill order Q > W > E (each the most played of 4,953 games).
Rune pages
PrecisionPrimary
InspirationSecondary
ShardsOffense Attack speed 78%Flex Adaptive force 98%Defense Health scaling 94%Set taken in 71% of games
Every rune with its win rate39 runes · 5 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 75% | 49.6% | 48.0–51.2% |
| Conqueror | 75% | 49.2% | 47.6–50.8% |
| Legend: Alacrity | 71% | 49.5% | 47.8–51.1% |
| Coup de Grace | 68% | 49.6% | 47.9–51.2% |
| Legend: Haste | 6.4% | 47.9% | 42.5–53.4% |
| Cut Down | 5.4% | 52.1% | 46.1–58.0% |
| Last Stand | 4.2% | 44.0% | 37.5–50.8% |
| Presence of MindFew games | 1.5% | 41.3% | 30.9–52.6% |
| Legend: BloodlineFew games | 0.5% | 50.0% | 32.1–67.9% |
| Lethal TempoFew games | 0.5% | 62.5% | 42.7–78.8% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 47% | 49.9% | 47.9–51.9% |
| Magical Footwear | 46% | 49.8% | 47.7–51.8% |
| Triple Tonic | 3.8% | 52.7% | 45.5–59.7% |
| Cash Back | 2.8% | 51.8% | 43.6–59.9% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 44% | 49.2% | 47.1–51.2% |
| Treasure Hunter | 39% | 49.1% | 46.9–51.4% |
| Electrocute | 21% | 50.2% | 47.2–53.3% |
| Grisly Mementos | 20% | 49.0% | 45.8–52.1% |
| Ultimate Hunter | 4.1% | 48.5% | 41.7–55.4% |
| Sixth Sense | 2.2% | 59.1% | 49.8–67.8% |
| Relentless HunterFew games | 1.6% | 48.7% | 38.0–59.6% |
| Dark HarvestFew games | 0.9% | 57.8% | 43.3–71.0% |
| Cheap ShotFew games | 0.5% | 37.0% | 21.5–55.8% |
| Hail of BladesFew games | 0.4% | 31.8% | 16.4–52.7% |
| Deep WardFew games | 0.4% | 63.6% | 43.0–80.3% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 15% | 48.0% | 44.5–51.6% |
| Manaflow Band | 15% | 47.5% | 44.0–51.1% |
| Gathering Storm | 2.9% | 56.6% | 48.4–64.4% |
| Transcendence | 2.6% | 41.1% | 33.0–49.7% |
| Axiom Arcanist | 2.6% | 59.1% | 50.4–67.2% |
| Stormraider's SurgeFew games | 1.9% | 45.7% | 36.0–55.8% |
| Absolute FocusFew games | 1.4% | 58.2% | 46.3–69.3% |
| CelerityFew games | 0.8% | 53.7% | 38.8–67.9% |
| WaterwalkingFew games | 0.4% | 50.0% | 30.7–69.3% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Shield Bash | 5.7% | 47.7% | 41.9–53.5% |
| Bone Plating | 5.0% | 48.6% | 42.5–54.8% |
| RevitalizeFew games | 1.4% | 46.5% | 35.4–58.0% |
| OvergrowthFew games | 1.1% | 53.9% | 40.5–66.7% |
| ConditioningFew games | 0.6% | 55.2% | 37.6–71.6% |
Questions
What keystone do Diana Jungle players take on SG?
Conqueror, with Inspiration as the secondary tree, is the most played page: 49% of 4,953 games in all ranks, patch 26.21, 49.7% win rate.
What other rune page do Diana Jungle players use?
Electrocute with Sorcery: 15% of 4,953 games in all ranks, patch 26.21, 48.9% win rate.
Which stat shards do Diana Jungle players pick?
Attack speed, Adaptive force, Health scaling: 71% of 4,953 games in all ranks, patch 26.21, 49.7% win rate.










































