- Win
- 47.5%
- ▼2.5 vs Support
- LP a game
- —
- Not enough games
- Games
- 61
- Pick · Ban
- 0.03 · 1.8%
- as Support · any role
Diana Support on SG, patch 26.21: Electrocute + Sorcery; skill order Q > W > E (each the most played of 61 games).
Low sample. 61 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 81%Set taken in 69% of games
Every rune with its win rate8 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 80% | 49.0% | 35.6–62.5% |
| ElectrocuteFew games | 77% | 46.8% | 33.3–60.8% |
| Grisly MementosFew games | 69% | 47.6% | 33.4–62.3% |
| Treasure HunterFew games | 57% | 45.7% | 30.5–61.8% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 46% | 39.3% | 23.6–57.6% |
| ScorchFew games | 39% | 45.8% | 27.9–64.9% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Shield BashFew games | 43% | 50.0% | 32.1–67.9% |
| Bone PlatingFew games | 39% | 58.3% | 38.8–75.5% |
Questions
What keystone do Diana Support players take on SG?
Electrocute, with Sorcery as the secondary tree, is the most played page: 36% of 61 games in all ranks, patch 26.21, 36.4% win rate.
Which stat shards do Diana Support players pick?
Adaptive force, Adaptive force, Health scaling: 69% of 61 games in all ranks, patch 26.21, 50.0% win rate.












