DianaSupport runes

Off-meta Support

Jungle55%Mid42%Support<1%
Win
47.5%
▼2.5 vs Support
LP a game
—
Not enough games
Games
61
Pick · Ban
0.03 · 1.8%
as Support · any role
Few games

How we measure

Diana Support on SG, patch 26.21: Electrocute + Sorcery; skill order Q > W > E (each the most played of 61 games).

Low sample. 61 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 81%Set taken in 69% of games
Every rune with its win rate8 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games80%49.0%35.6–62.5%
ElectrocuteFew games77%46.8%33.3–60.8%
Grisly MementosFew games69%47.6%33.4–62.3%
Treasure HunterFew games57%45.7%30.5–61.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games46%39.3%23.6–57.6%
ScorchFew games39%45.8%27.9–64.9%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games43%50.0%32.1–67.9%
Bone PlatingFew games39%58.3%38.8–75.5%

Questions

What keystone do Diana Support players take on SG?

Electrocute, with Sorcery as the secondary tree, is the most played page: 36% of 61 games in all ranks, patch 26.21, 36.4% win rate.

Which stat shards do Diana Support players pick?

Adaptive force, Adaptive force, Health scaling: 69% of 61 games in all ranks, patch 26.21, 50.0% win rate.