JinxMid runes

Off-meta Mid

Bot99%Mid<1%
Win
38.6%
▼11.4 vs Mid
LP a game
—
Not enough games
Games
44
Pick · Ban
0.05 · 5.8%
as Mid · any role
Few games

How we measure

Jinx Mid on SG, patch 26.20: Lethal Tempo + Sorcery; skill order Q > W > E (each the most played of 44 games).

Low sample. 44 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 61%Set taken in 39% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Lethal TempoFew games70%41.9%26.4–59.2%
Legend: BloodlineFew games70%41.9%26.4–59.2%
Presence of MindFew games59%34.6%19.4–53.8%
Coup de GraceFew games55%41.7%24.5–61.2%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games52%34.8%18.8–55.1%
Absolute FocusFew games48%38.1%20.8–59.1%

Questions

What keystone do Jinx Mid players take on SG?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 43% of 44 games in all ranks, patch 26.20, 36.8% win rate.

Which stat shards do Jinx Mid players pick?

Attack speed, Adaptive force, Health scaling: 39% of 44 games in all ranks, patch 26.20, 35.3% win rate.