- Win
- 42.2%
- ▼7.8 vs Support
- LP a game
- —
- Not enough games
- Games
- 83
- Pick · Ban
- 0.10 · 26.1%
- as Support · any role
Low sample. 83 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Adaptive force 91%Flex Adaptive force 100%Defense Health 65%Set taken in 55% of games
Every rune with its win rate10 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 92% | 43.4% | 32.9–54.6% |
| ElectrocuteFew games | 78% | 40.0% | 29.0–52.1% |
| Treasure HunterFew games | 54% | 42.2% | 29.0–56.7% |
| Grisly MementosFew games | 52% | 39.5% | 26.4–54.4% |
| Sixth SenseFew games | 31% | 46.2% | 28.8–64.5% |
| Ultimate HunterFew games | 28% | 56.5% | 36.8–74.4% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 48% | 40.0% | 26.4–55.4% |
| Cut DownFew games | 43% | 33.3% | 20.2–49.7% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 33% | 44.4% | 27.6–62.7% |
| RevitalizeFew games | 29% | 50.0% | 31.4–68.6% |
Questions
What keystone do Locke Support players take on SG?
Electrocute, with Precision as the secondary tree, is the most played page: 45% of 83 games in all ranks, patch 26.20, 32.4% win rate.
Which stat shards do Locke Support players pick?
Adaptive force, Adaptive force, Health: 55% of 83 games in all ranks, patch 26.20, 30.4% win rate.














