- Win
- 41.3%
- ▼8.7 vs Support
- LP a game
- —
- Not enough games
- Games
- 46
- Pick · Ban
- 0.07 · 29.7%
- as Support · any role
Low sample. 46 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health 70%Set taken in 67% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 91% | 38.1% | 25.0–53.2% |
| ElectrocuteFew games | 76% | 40.0% | 25.6–56.4% |
| Grisly MementosFew games | 54% | 28.0% | 14.3–47.6% |
| Treasure HunterFew games | 52% | 37.5% | 21.2–57.3% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 59% | 29.6% | 15.9–48.5% |
| Cut DownFew games | 59% | 25.9% | 13.2–44.7% |
Questions
What keystone do Locke Support players take on TW?
Electrocute, with Precision as the secondary tree, is the most played page: 50% of 46 games in all ranks, patch 26.20, 34.8% win rate.
Which stat shards do Locke Support players pick?
Adaptive force, Adaptive force, Health: 67% of 46 games in all ranks, patch 26.20, 32.3% win rate.










