- Win
- 48.9%
- ▼1.1 vs Top
- LP a game
- —
- Not enough games
- Games
- 92
- Pick · Ban
- 0.10 · 29.8%
- as Top · any role
Low sample. 92 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health 53%Set taken in 50% of games
Every rune with its win rate10 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 83% | 52.6% | 41.6–63.5% |
| ElectrocuteFew games | 78% | 54.2% | 42.7–65.2% |
| Treasure HunterFew games | 52% | 43.8% | 30.7–57.7% |
| Grisly MementosFew games | 42% | 46.2% | 31.6–61.4% |
| Sixth SenseFew games | 35% | 65.6% | 48.3–79.6% |
| Ultimate HunterFew games | 29% | 66.7% | 47.8–81.4% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 45% | 41.5% | 27.8–56.6% |
| Cut DownFew games | 43% | 42.5% | 28.5–57.8% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 41% | 57.9% | 42.2–72.2% |
| RevitalizeFew games | 37% | 52.9% | 36.7–68.6% |
Questions
What keystone do Locke Top players take on TW?
Electrocute, with Precision as the secondary tree, is the most played page: 45% of 92 games in all ranks, patch 26.20, 46.3% win rate.
Which stat shards do Locke Top players pick?
Adaptive force, Adaptive force, Health: 50% of 92 games in all ranks, patch 26.20, 47.8% win rate.














