- Win
- 48.7%
- ▼1.3 vs Jungle
- LP a game
- +2.60
- ±0.85
- Games
- 2,621
- a win +23.9 · a loss −17.6
- Pick · Ban
- 2.7 · 7.0%
- as Jungle · any role
Naafiri Jungle on SG, patch 26.20: Voltaic Cyclosword, Black Cleaver, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 2,621 games).
Rune pages
PrecisionPrimary
InspirationSecondary
ShardsOffense Attack speed 73%Flex Adaptive force 99%Defense Health scaling 93%Set taken in 69% of games
Every rune with its win rate20 runes · 3 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Coup de Grace | 87% | 48.3% | 46.3–50.4% |
| Triumph | 76% | 49.6% | 47.4–51.8% |
| Conqueror | 74% | 49.7% | 47.5–51.9% |
| Legend: Alacrity | 67% | 49.3% | 47.0–51.7% |
| Presence of Mind | 16% | 42.8% | 38.2–47.5% |
| Legend: Haste | 9.3% | 51.4% | 45.2–57.7% |
| Cut Down | 6.0% | 51.9% | 44.2–59.6% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 51% | 47.8% | 45.1–50.4% |
| Treasure Hunter | 44% | 47.0% | 44.2–49.9% |
| Grisly Mementos | 20% | 44.0% | 39.8–48.3% |
| Electrocute | 18% | 43.1% | 38.8–47.6% |
| Ultimate Hunter | 5.8% | 50.0% | 42.2–57.9% |
| Hail of Blades | 3.9% | 61.4% | 51.6–70.3% |
| Sixth SenseFew games | 3.6% | 56.8% | 46.8–66.3% |
| Relentless HunterFew games | 1.8% | 53.2% | 39.2–66.7% |
| Dark HarvestFew games | 1.3% | 51.5% | 35.2–67.5% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 45% | 49.8% | 47.0–52.7% |
| Magical Footwear | 43% | 49.9% | 46.9–52.8% |
| Cash Back | 4.8% | 51.6% | 42.9–60.1% |
| Triple TonicFew games | 2.9% | 50.0% | 39.0–61.0% |
Questions
What keystone do Naafiri Jungle players take on SG?
Conqueror, with Inspiration as the secondary tree, is the most played page: 46% of 2,621 games in all ranks, patch 26.20, 50.3% win rate.
What other rune page do Naafiri Jungle players use?
Electrocute with Precision: 17% of 2,621 games in all ranks, patch 26.20, 43.2% win rate.
Which stat shards do Naafiri Jungle players pick?
Attack speed, Adaptive force, Health scaling: 69% of 2,621 games in all ranks, patch 26.20, 48.7% win rate.
























