- Win
- 46.2%
- ▼3.8 vs Mid
- LP a game
- —
- Not enough games
- Games
- 93
- Pick · Ban
- 0.10 · 0.25%
- as Mid · any role
Rumble Mid on SG, patch 26.20: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 93 games).
Low sample. 93 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 85%Flex Adaptive force 92%Defense Health scaling 82%Set taken in 68% of games
Every rune with its win rate7 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 78% | 43.8% | 33.1–55.2% |
| Nimbus CloakFew games | 73% | 45.6% | 34.3–57.3% |
| Absolute FocusFew games | 63% | 47.5% | 35.3–60.0% |
| Deathfire TouchFew games | 39% | 41.7% | 27.1–57.8% |
| Arcane CometFew games | 29% | 59.3% | 40.7–75.5% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 48% | 42.2% | 29.0–56.7% |
| UnflinchingFew games | 42% | 46.2% | 31.6–61.4% |
Questions
What keystone do Rumble Mid players take on SG?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 37% of 93 games in all ranks, patch 26.20, 38.2% win rate.
What other rune page do Rumble Mid players use?
Arcane Comet with Domination: 14% of 93 games in all ranks, patch 26.20, 61.5% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 68% of 93 games in all ranks, patch 26.20, 47.6% win rate.











