RumbleMid runes

Off-meta Mid

Top86%Mid6%Jungle5%
Win
46.2%
▼3.8 vs Mid
LP a game
—
Not enough games
Games
93
Pick · Ban
0.10 · 0.25%
as Mid · any role
Few games

How we measure

Rumble Mid on SG, patch 26.20: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 93 games).

Low sample. 93 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 85%Flex Adaptive force 92%Defense Health scaling 82%Set taken in 68% of games
Every rune with its win rate7 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games78%43.8%33.1–55.2%
Nimbus CloakFew games73%45.6%34.3–57.3%
Absolute FocusFew games63%47.5%35.3–60.0%
Deathfire TouchFew games39%41.7%27.1–57.8%
Arcane CometFew games29%59.3%40.7–75.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games48%42.2%29.0–56.7%
UnflinchingFew games42%46.2%31.6–61.4%

Questions

What keystone do Rumble Mid players take on SG?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 37% of 93 games in all ranks, patch 26.20, 38.2% win rate.

What other rune page do Rumble Mid players use?

Arcane Comet with Domination: 14% of 93 games in all ranks, patch 26.20, 61.5% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 68% of 93 games in all ranks, patch 26.20, 47.6% win rate.