RumbleJungle runes

Off-meta Jungle

Top86%Mid6%Jungle5%
Win
49.3%
▼0.7 vs Jungle
LP a game
—
Not enough games
Games
69
Pick · Ban
0.07 · 0.25%
as Jungle · any role
Few games

How we measure

Rumble Jungle on SG, patch 26.20: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 69 games).

Low sample. 69 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 78%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 68% of games
Every rune with its win rate7 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games45%38.7%23.7–56.2%
Nimbus CloakFew games43%43.3%27.4–60.8%
Absolute FocusFew games42%41.4%25.5–59.3%
Deathfire TouchFew games30%38.1%20.8–59.1%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games43%53.3%36.1–69.8%
Cheap ShotFew games38%57.7%39.0–74.5%
Dark HarvestFew games33%56.5%36.8–74.4%

Questions

What keystone do Rumble Jungle players take on SG?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 20% of 69 games in all ranks, patch 26.20, 35.7% win rate.

What other rune page do Rumble Jungle players use?

Dark Harvest with Sorcery: 14% of 69 games in all ranks, patch 26.20, 60.0% win rate.

Which stat shards do Rumble Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 68% of 69 games in all ranks, patch 26.20, 46.8% win rate.