SennaMid runes

Off-meta Mid

Support89%Bot9%Mid1%
Win
42.3%
▼7.7 vs Mid
LP a game
−3.10
±3.85
Games
111
a win +20.0 · a loss −19.5
Pick · Ban
0.05 · 1.3%
as Mid · any role
Few games

How we measure

Senna Mid on SG, patch 26.21: Deathfire Touch + Precision; skill order Q > W > E (each the most played of 111 games).

Low sample. 111 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Attack speed 79%Flex Adaptive force 100%Defense Health 75%Set taken in 50% of games
Every rune with its win rate9 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games60%41.8%30.7–53.7%
Gathering StormFew games56%41.9%30.5–54.3%
CelerityFew games52%41.4%29.6–54.2%
Deathfire TouchFew games50%42.9%30.8–55.9%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games46%52.9%39.5–66.0%
Cut DownFew games41%44.4%30.9–58.8%
Coup de GraceFew games29%46.9%30.9–63.6%
Legend: AlacrityFew games25%35.7%20.7–54.2%
TriumphFew games21%21.7%9.7–41.9%

Questions

What keystone do Senna Mid players take on SG?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 32% of 111 games in all ranks, patch 26.21, 42.9% win rate.

What other rune page do Senna Mid players use?

Dark Harvest with Precision: 10% of 111 games in all ranks, patch 26.21, 27.3% win rate.

Which stat shards do Senna Mid players pick?

Attack speed, Adaptive force, Health: 50% of 111 games in all ranks, patch 26.21, 45.5% win rate.