ZacMid build

Off-meta Mid

Jungle83%Top8%Support7%Mid3%
Win
50.0%
▼0.0 vs Mid
LP a game
—
Not enough games
Games
50
Pick · Ban
0.05 · 0.53%
as Mid · any role
Few games

How we measure

Zac Mid on SG, patch 26.20: Electrocute + Resolve; skill order E > W > Q (each the most played of 50 games).

Low sample. 50 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 50 games

Start

DrHp

45% · 40.9% won

Spells

FlIg

92% · 52.2% won

Skills

starts W E Q

44% · 45.5% won

BootsSpellslinger's Shoes36% · 38.9% won

Skill path 33% of games · 43.8% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ314151718
WW18101213
EE24579
RR61116

Skills

Max order
  1. starts W E QFew games44%45.5%22

Starting items

Doran's Ring + 2 × Health Potion45% · 40.9% won · 22 gamesFew games

Summoner spells

Flash + Ignite92% · 52.2% won · 46 gamesFew games
Every option as a table3 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Starting items
Doran's Ring + 2 × Health PotionFew games45%40.9%23.3%–61.3%22
Summoner spells
Flash + IgniteFew games92%52.2%38.1%–65.9%46
Skill order
Max E W Q · starts W E QFew games44%45.5%26.9%–65.3%22

Questions

What skill order do Zac Mid players use?

Most often they max E, W, Q and start W, E, Q: 44% of 50 games with a skill order in all ranks, patch 26.20, 45.5% win rate.

Which summoner spells do Zac Mid players take?

Flash and Ignite, in 92% of 50 games in all ranks, patch 26.20, 52.2% win rate.