ZacMid runes

Off-meta Mid

Jungle83%Top8%Support7%Mid3%
Win
50.0%
▼0.0 vs Mid
LP a game
—
Not enough games
Games
50
Pick · Ban
0.05 · 0.53%
as Mid · any role
Few games

How we measure

Zac Mid on SG, patch 26.20: Electrocute + Resolve; skill order E > W > Q (each the most played of 50 games).

Low sample. 50 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 100%Flex Adaptive force 53%Defense Health scaling 53%Set taken in 40% of games
Every rune with its win rate7 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games88%52.3%37.9–66.3%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games58%58.6%40.7–74.5%
TriumphFew games52%57.7%39.0–74.5%
Last StandFew games42%57.1%36.6–75.5%
ConquerorFew games40%55.0%34.2–74.2%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games40%40.0%21.9–61.3%
Sudden ImpactFew games40%40.0%21.9–61.3%

Questions

What keystone do Zac Mid players take on SG?

Electrocute, with Resolve as the secondary tree, is the most played page: 38% of 50 games in all ranks, patch 26.20, 42.1% win rate.

What other rune page do Zac Mid players use?

Conqueror with Resolve: 32% of 50 games in all ranks, patch 26.20, 56.3% win rate.

Which stat shards do Zac Mid players pick?

Ability haste, Adaptive force, Health scaling: 40% of 50 games in all ranks, patch 26.20, 55.0% win rate.