Skarner
Off-meta Support
Win rate45.3%−4.7 pts vs Support 50.0%
LP a game−0.50±1.61 · Support +2.07
Games686Support · patch 26.20
Pick rate0.07%as Support
Ban rate0.23%any role
Low sample. 677 games, fewer than 1,000. Read these numbers as rough.
Grade by rank
- Iron to Silveroff-meta
- Gold and Platinumoff-meta
- Emerald and Diamondoff-meta
- Master+off-meta
Lane opponents
No Support opponent has 100 games against Skarner yet.
Build and runes
- Core items
- Th
Dm
Ph
- 23.8%3% played
- Boots
- Ps
Plated Steelcaps - 47.5%34% played
- Starting items
- Hp
Hp
- 44.5%89% played
- Spells
- Fl
Ig
- 45.1%65% played
- Runes

Hail of BladesDomination, with Inspiration- 42.9%26% played
- Highest win

AftershockResolve, with Inspiration- 44.7%15% played
- Shards


Ability haste · Health scaling · Health scaling- 40.4%34% played
- Skill order
- Q›W›EStarts Q·E·W
- 49.5%44% played
Win rate by rank
Win rate by game length
Win rate by patch
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Th Dm Ph Titanic Hydra · Dead Man's Plate · Protoplasm Harness | 3.1% | 21 | 23.8%11% to 45% |
Ba Zc Ph Bandlepipes · Zeke's Convergence · Protoplasm Harness | 2.2% | 15 | 46.7%25% to 70% |
Skill order
Q›W›EQ·E·W
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 3 | 9 | 10 | 12 | 13 | |||||||||||||
| E | 2 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, E, W · 44% · 30149.5%44%–55%
- Q›W›EMax Q, W, EStarts Q, W, E · 25% · 17241.3%34%–49%
- Q›E›WMax Q, E, WStarts Q, E, W · 8.5% · 5850.0%38%–62%
- Q›W›EMax Q, W, EStarts E, Q, W · 7.7% · 5345.3%33%–59%
- Q›E›WMax Q, E, WStarts E, Q, W · 2.2% · 1526.7%11%–52%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Bloodsong400 gold | 36% | 248 | 44.4%38% to 51% |
| Celestial Opposition400 gold | 31% | 211 | 47.9%41% to 55% |
| Heartsteel3,000 gold | 29% | 202 | 38.6%32% to 45% |
| Solstice Sleigh400 gold | 27% | 184 | 46.2%39% to 53% |
| Zeke's Convergence2,200 gold | 17% | 120 | 56.7%48% to 65% |
| Bandlepipes2,300 gold | 16% | 112 | 55.4%46% to 64% |
| Locket of the Iron Solari2,200 gold | 12% | 83 | 59.0%48% to 69% |
| Thornmail2,450 gold | 7.3% | 50 | 46.0%33% to 60% |
| Kaenic Rookern2,900 gold | 6.1% | 42 | 52.4%38% to 67% |
| Knight's Vow2,300 gold | 6.0% | 41 | 61.0%46% to 74% |
Starting items
- 2 × Health Potion89% · 61344.5%41%–48%
- Health Potion3.1% · 2161.9%41%–79%
- Control Ward2.3% · 1656.3%33%–77%
Boots
- Plated Steelcaps34% · 23647.5%41%–54%
- Boots of Swiftness34% · 23245.3%39%–52%
- Mercury's Treads16% · 11047.3%38%–57%
- No boots9.5% · 6529.2%20%–41%
- Ionian Boots of Lucidity4.7% · 3256.3%39%–72%
Summoner spells
- Flash and Ignite65% · 44445.1%40%–50%
- Exhaust and Flash19% · 13046.2%38%–55%
- Flash and Heal14% · 9647.9%38%–58%
Most played rune pages
| Page | Picked | Games | Win rate |
|---|---|---|---|
| Hail of BladesDomination, with Inspiration | 26% | 177 | 42.9%36% to 50% |
| Grasp of the UndyingResolve, with Inspiration | 15% | 104 | 37.5%29% to 47% |
| AftershockResolve, with Inspiration | 15% | 103 | 44.7%35% to 54% |
| Arcane CometSorcery, with Inspiration | 12% | 79 | 50.6%40% to 61% |
| Arcane CometSorcery, with Resolve | 8.6% | 59 | 54.2%42% to 66% |
| Hail of BladesDomination, with Resolve | 4.2% | 29 | 55.2%38% to 72% |
Every rune, by tree
Inspiration
secondary 67%
secondary 67%
0%0%1%
2%50%5%
1%0%16%
33%21%15%
Resolve
Primary 30% · secondary 13%
Primary 30% · secondary 13%
18%18%2%
3%8%37%
33%8%8%
40%2%5%
Domination
Primary 36%
Primary 36%
1%0%36%
34%2%3%
6%10%22%
9%15%16%
Sorcery
Primary 20% · secondary 3%
Primary 20% · secondary 3%
0%21%0%1%
0%24%2%
19%7%1%
24%1%2%
Precision
secondary 3%
secondary 3%
0%0%0%1%
0%4%0%
1%3%0%
1%2%2%
Shards
Offense
Ability haste 52%Adaptive force 45%Attack speed 3%
Flex
Health scaling 58%Adaptive force 42%
Defense
Health scaling 55%Health 45%
Shard sets
- Ability haste, Health scaling, Health scaling34% · 23540.4%34%–47%
- Adaptive force, Adaptive force, Health26% · 17743.5%36%–51%
- Ability haste, Health scaling, Health9.3% · 6454.7%43%–66%
- Adaptive force, Adaptive force, Health scaling7.0% · 4841.7%29%–56%
Net LP a game by rank
LP a game95% rangeRank averageSmall sample
By rank
| Rank | Games | Win rate | A win | A loss | LP a game |
|---|---|---|---|---|---|
| Iron21 games, small sample | 21 | 47.6% | +19.1 | −20.8 | −1.80±8.76 |
| Bronze90 games, small sample | 90 | 46.2% | +19.7 | −19.2 | −1.00±4.15 |
| Silver77 games, small sample | 77 | 43.6% | +21.1 | −16.6 | +0.10±4.42 |
| Gold109 games, small sample | 109 | 42.7% | +20.9 | −18.8 | −1.70±3.80 |
| Platinum215 games, small sample | 215 | 49.8% | +20.9 | −17.9 | +1.40±2.68 |
| Emerald75 games, small sample | 75 | 36.8% | +22.8 | −16.8 | −2.00±4.61 |
| Diamond42 games, small sample | 42 | 45.2% | +23.6 | −19.7 | −0.10±6.92 |
| Master47 games, small sample | 47 | 40.4% | +32.5 | −30.0 | −4.70±9.01 |
| Grandmasterno LP figure | – | 100.0% | – | – | No LP figure |
















































































