DianaBot runes

Off-meta Bot

Mid55%Jungle42%Bot1%
Win
40.2%
▼9.8 vs Bot
LP a game
−0.10
±3.37
Games
179
a win +25.2 · a loss −17.5
Pick · Ban
0.05 · 8.0%
as Bot · any role
Few games

How we measure

Diana Bot on TR, patch 26.20: Electrocute + Resolve (each the most played of 179 games).

Low sample. 179 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 97%Set taken in 93% of games
Every rune with its win rate8 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact94%41.7%34.5–49.2%
Electrocute93%41.9%34.7–49.5%
Grisly Mementos91%42.0%34.7–49.7%
Treasure Hunter87%40.4%33.0–48.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games49%39.1%29.5–49.6%
Bone PlatingFew games46%39.0%29.2–49.9%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games47%44.1%33.9–54.7%
ScorchFew games47%42.9%32.8–53.5%

Questions

What keystone do Diana Bot players take on TR?

Electrocute, with Resolve as the secondary tree, is the most played page: 46% of 179 games in all ranks, patch 26.20, 38.6% win rate.

Which stat shards do Diana Bot players pick?

Adaptive force, Adaptive force, Health scaling: 93% of 179 games in all ranks, patch 26.20, 41.0% win rate.