DianaSupport runes

Off-meta Support

Mid55%Jungle42%Support1%
Win
40.8%
▼9.2 vs Support
LP a game
+0.20
±3.17
Games
223
a win +26.6 · a loss −18.2
Pick · Ban
0.06 · 8.0%
as Support · any role

How we measure

Diana Support on TR, patch 26.20: Electrocute + Sorcery (each the most played of 223 games).

Low sample. 223 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 96%Flex Adaptive force 100%Defense Health scaling 96%Set taken in 88% of games
Every rune with its win rate8 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact87%43.3%36.5–50.3%
Electrocute86%43.5%36.6–50.6%
Grisly Mementos81%45.3%38.2–52.6%
Treasure Hunter80%44.4%37.3–51.7%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch56%38.7%30.6–47.5%
Manaflow Band52%37.6%29.4–46.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games44%43.4%34.1–53.3%
Bone PlatingFew games43%43.2%33.7–53.2%

Questions

What keystone do Diana Support players take on TR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 48% of 223 games in all ranks, patch 26.20, 41.5% win rate.

What other rune page do Diana Support players use?

Stormraider's Surge with Resolve: 6% of 223 games in all ranks, patch 26.20, 15.4% win rate.

Which stat shards do Diana Support players pick?

Adaptive force, Adaptive force, Health scaling: 88% of 223 games in all ranks, patch 26.20, 43.2% win rate.