- Win
- 48.0%
- ▼2.0 vs Mid
- LP a game
- —
- Not enough games
- Games
- 50
- Pick · Ban
- 0.02 · 1.1%
- as Mid · any role
Low sample. 50 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 88% of games
Every rune with its win rate7 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 98% | 46.9% | 33.7–60.6% |
| Legend: AlacrityFew games | 96% | 50.0% | 36.4–63.6% |
| Last StandFew games | 88% | 52.3% | 37.9–66.3% |
| Fleet FootworkFew games | 48% | 45.8% | 27.9–64.9% |
| Lethal TempoFew games | 42% | 52.4% | 32.4–71.7% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 96% | 50.0% | 36.4–63.6% |
| OvergrowthFew games | 94% | 48.9% | 35.3–62.8% |
Questions
What keystone do Gnar Mid players take on TR?
Fleet Footwork, with Resolve as the secondary tree, is the most played page: 48% of 50 games in all ranks, patch 26.20, 45.8% win rate.
What other rune page do Gnar Mid players use?
Lethal Tempo with Resolve: 42% of 50 games in all ranks, patch 26.20, 52.4% win rate.
Which stat shards do Gnar Mid players pick?
Attack speed, Adaptive force, Health scaling: 88% of 50 games in all ranks, patch 26.20, 47.7% win rate.











