Lee SinSupport

Off-meta SupportAll ranks

Jungle93%Support3%
Win
40.1%
▼9.9 vs Support
LP a game
−0.20
±1.12
Games
1,624
a win +25.3 · a loss −17.6
Pick · Ban
0.22 · 3.2%
as Support · any role

How we measure

Build

Most played of 1,624 games

Items 5.7% of games with a core · 38.8% won

  1. Eclipse
  2. Black Cleaver
  3. Voltaic Cyclosword
4th
  • E36.3%won9.1% · 30pick, 30 games
  • M38.7%won7.6% · 25pick, 25 games
  • S43.3%won7.3% · 24pick, 24 games
all builds
5th
  • G64.6%won15% · 12pick, 12 games
all builds

38.8% won (26.4–52.8) · 49 games

Start

  • Health Potion ×2

86% · 40.1% won

Boots

  • Plated Steelcaps

51% · 40.4% won

Spells

  • Flash
  • Ignite

63% · 42.3% won

or EF 34%

Skills · max

starts Q W E

46% · 41.3% won

or 16%

RunesElectrocute + Precision
Domination
Precision
Exact page · 52.5%

Runes Electrocute + Precision

or Conqueror + Domination 18%

Lanes you meet

Ring: win rate · arrows: vs expected

Toughest

  1. Lux33.1%−4.4 points against what the two win rates suggest121 · met 7.5%

Across ranks

  • Iron to SilverOff-meta
  • Gold and PlatinumOff-meta
  • Emerald and DiamondOff-meta
  • Master+Off-meta

Under each tier: win rate, LP a game ▲▼ with its ±95%, games. Hollow: under 200 games.

Other Support picks

  1. Lux49.5%
  2. Nautilus49.7%
  3. Thresh51.1%
  4. Leona52.5%
  5. Morgana50.7%
  6. Swain48.7%
  7. Blitzcrank49.8%
  8. Lulu51.6%
  9. Yuumi49.9%
  10. Lee Sin40.1%
LP by rankAll ranks: a win +25.3 · a loss −17.69 tiers

Net LP a game by rank

LP a game95% rangeRank averageSmall sample

By rank

Support Lee Sin by rank: games with an LP figure, win rate, LP a win and a loss, and LP a game, its 95% range in the tooltip
RankGamesWin rateA winA lossLP a game
Iron104 games, small sample10441.3%+20.9−18.5−2.20rank +0.69, ±3.94, the 95% range, over 104 games
Bronze212 games, small sample21238.5%+28.9−16.8+0.90rank +2.89, ±3.26, the 95% range, over 212 games
Silver392 games39241.2%+24.4−17.6−0.10rank +2.61, ±2.21, the 95% range, over 392 games
Gold352 games35240.8%+26.8−16.9+1.10rank +2.40, ±2.45, the 95% range, over 352 games
Platinum262 games, small sample26240.1%+24.7−18.2−0.70rank +2.10, ±2.68, the 95% range, over 262 games
Emerald192 games, small sample19234.9%+22.7−17.3−3.10rank +1.61, ±2.90, the 95% range, over 192 games
Diamond50 games, small sample5050.0%+26.6−18.3+5.10rank +2.17, ±6.66, the 95% range, over 50 games
Master11 games, small sample1136.4%+30.5−30.4−8.30rank +2.67, ±18.17, the 95% range, over 11 games
Grandmaster2 games, small sample250.0%+29.0−33.0−2.00rank +0.57, ±60.76, the 95% range, over 2 games

A win and a loss

Win rate by game length7 lengths
Win, pick and LP by patchWin ▼3.6 since 26.202 patches
Lee Sin Support by patch: win rate, pick, ban, LP a game and games
PatchWin ratePickBanLP a gameGames
26.2140.1%, 38% to 43%, the 95% range0.2%3.2%−0.20, ±1.12, the 95% range, over 1,570 games1,616
26.2043.7%, 40% to 47%, the 95% range0.2%3.5%+1.30, ±1.69, the 95% range, over 743 games776

Questions

Is Lee Sin Support good right now?

Grade D, off-meta: 40.1% won over 1,624 games in all ranks on TR, last 14 days.

How much LP does Lee Sin Support net a game?

−0.20 LP a game (±1.12) in all ranks on TR, last 14 days, against a rank average of +2.24.

Which lanes are hardest for Lee Sin Support?

Against what the two champions' win rates suggest, the toughest lanes in all ranks on TR, last 14 days are Lux (33.1%).

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