- Win
- 39.7%
- ▼10.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 58
- Pick · Ban
- 0.02 · 0.21%
- as Mid · any role
Rakan Mid on TR, patch 26.20: Electrocute + Sorcery (each the most played of 58 games).
Low sample. 58 games, fewer than 1,000. Read these numbers as rough.
Build
Spells
Fl
Ig
Ig
97% · 39.3% won
BootsCrimson Lucidity47% · 40.7% won
The 4th and 5th items and the measured skill path are counted from patch 26.20 on, so this period doesn't show them. Show last 14 days
Boots
Crimson Lucidity47% · 40.7% won · 27 gamesFew games
- Spellslinger's Shoes Few games45%38.5% won
Summoner spells
Flash + Ignite97% · 39.3% won · 56 gamesFew games
Every option as a table6 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Crimson LucidityFew games | 47% | 40.7% | 24.5%–59.3% | 27 |
| Spellslinger's ShoesFew games | 45% | 38.5% | 22.4%–57.5% | 26 |
| Summoner spells | ||||
| Flash + IgniteFew games | 97% | 39.3% | 27.6%–52.4% | 56 |
| Finished items | ||||
| MalignanceFew games | 55% | 37.5% | 22.9%–54.8% | 32 |
| Imperial MandateFew games | 34% | 45.0% | 25.8%–65.8% | 20 |
| ShadowflameFew games | 34% | 40.0% | 21.9%–61.3% | 20 |
Questions
Which summoner spells do Rakan Mid players take?
Flash and Ignite, in 97% of 58 games in all ranks, patch 26.20, 39.3% win rate.











