- Win
- 39.7%
- ▼10.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 58
- Pick · Ban
- 0.02 · 0.21%
- as Mid · any role
Rakan Mid on TR, patch 26.20: Electrocute + Sorcery (each the most played of 58 games).
Low sample. 58 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Ability haste 55%Flex Adaptive force 100%Defense Health scaling 76%Set taken in 31% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 88% | 43.1% | 30.5–56.7% |
| Sudden ImpactFew games | 83% | 39.6% | 27.0–53.7% |
| ElectrocuteFew games | 74% | 41.9% | 28.4–56.7% |
| Sixth SenseFew games | 47% | 37.0% | 21.5–55.8% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Axiom ArcanistFew games | 52% | 46.7% | 30.2–63.9% |
| ScorchFew games | 50% | 34.5% | 19.9–52.7% |
Questions
What keystone do Rakan Mid players take on TR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 66% of 58 games in all ranks, patch 26.20, 42.1% win rate.
Which stat shards do Rakan Mid players pick?
Ability haste, Adaptive force, Health scaling: 31% of 58 games in all ranks, patch 26.20, 44.4% win rate.










