RakanMid runes

Off-meta Mid

Support99%Mid1%
Win
39.7%
▼10.4 vs Mid
LP a game
—
Not enough games
Games
58
Pick · Ban
0.02 · 0.21%
as Mid · any role
Few games

How we measure

Rakan Mid on TR, patch 26.20: Electrocute + Sorcery (each the most played of 58 games).

Low sample. 58 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Ability haste 55%Flex Adaptive force 100%Defense Health scaling 76%Set taken in 31% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games88%43.1%30.5–56.7%
Sudden ImpactFew games83%39.6%27.0–53.7%
ElectrocuteFew games74%41.9%28.4–56.7%
Sixth SenseFew games47%37.0%21.5–55.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Axiom ArcanistFew games52%46.7%30.2–63.9%
ScorchFew games50%34.5%19.9–52.7%

Questions

What keystone do Rakan Mid players take on TR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 66% of 58 games in all ranks, patch 26.20, 42.1% win rate.

Which stat shards do Rakan Mid players pick?

Ability haste, Adaptive force, Health scaling: 31% of 58 games in all ranks, patch 26.20, 44.4% win rate.