RumbleMid runes

Off-meta Mid

Top89%Mid5%Jungle4%
Win
54.3%
▲4.3 vs Mid
LP a game
+3.90
±3.16
Games
164
a win +21.3 · a loss −16.6
Pick · Ban
0.05 · 0.18%
as Mid · any role
Few games

How we measure

Rumble Mid on TR, patch 26.20: Deathfire Touch + Resolve (each the most played of 164 games).

Low sample. 164 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 97%Flex Adaptive force 100%Defense Health scaling 91%Set taken in 82% of games
Every rune with its win rate9 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch94%53.9%46.0–61.6%
Nimbus Cloak88%53.8%45.7–61.7%
Absolute Focus82%52.6%44.2–60.8%
Deathfire TouchFew games60%61.6%51.8–70.6%
Arcane CometFew games37%44.3%32.5–56.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games58%54.7%44.7–64.4%
UnflinchingFew games57%54.8%44.7–64.6%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games33%50.0%37.1–62.9%
Taste of BloodFew games30%46.9%33.7–60.6%

Questions

What keystone do Rumble Mid players take on TR?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 47% of 164 games in all ranks, patch 26.20, 61.0% win rate.

What other rune page do Rumble Mid players use?

Arcane Comet with Domination: 22% of 164 games in all ranks, patch 26.20, 41.7% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 82% of 164 games in all ranks, patch 26.20, 54.8% win rate.