- Win
- 33.3%
- ▼16.7 vs Support
- LP a game
- —
- Not enough games
- Games
- 45
- Pick · Ban
- 0.01 · 0.18%
- as Support · any role
Rumble Support on TR, patch 26.20: Deathfire Touch + Resolve (each the most played of 45 games).
Low sample. 45 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 82% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 93% | 33.3% | 21.0–48.4% |
| Nimbus CloakFew games | 87% | 33.3% | 20.6–49.0% |
| Absolute FocusFew games | 84% | 31.6% | 19.1–47.5% |
| Deathfire TouchFew games | 58% | 23.1% | 11.0–42.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 58% | 23.1% | 11.0–42.1% |
| UnflinchingFew games | 56% | 24.0% | 11.5–43.4% |
Questions
What keystone do Rumble Support players take on TR?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 44% of 45 games in all ranks, patch 26.20, 20.0% win rate.
Which stat shards do Rumble Support players pick?
Adaptive force, Adaptive force, Health scaling: 82% of 45 games in all ranks, patch 26.20, 27.0% win rate.










