RumbleSupport runes

Off-meta Support

Top89%Mid5%Jungle4%Support1%
Win
33.3%
▼16.7 vs Support
LP a game
—
Not enough games
Games
45
Pick · Ban
0.01 · 0.18%
as Support · any role
Few games

How we measure

Rumble Support on TR, patch 26.20: Deathfire Touch + Resolve (each the most played of 45 games).

Low sample. 45 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 82% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games93%33.3%21.0–48.4%
Nimbus CloakFew games87%33.3%20.6–49.0%
Absolute FocusFew games84%31.6%19.1–47.5%
Deathfire TouchFew games58%23.1%11.0–42.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games58%23.1%11.0–42.1%
UnflinchingFew games56%24.0%11.5–43.4%

Questions

What keystone do Rumble Support players take on TR?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 44% of 45 games in all ranks, patch 26.20, 20.0% win rate.

Which stat shards do Rumble Support players pick?

Adaptive force, Adaptive force, Health scaling: 82% of 45 games in all ranks, patch 26.20, 27.0% win rate.