- Win
- 53.9%
- ▲3.8 vs Mid
- LP a game
- —
- Not enough games
- Games
- 91
- Pick · Ban
- 0.05 · 0.51%
- as Mid · any role
Low sample. 91 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Ability haste 76%Flex Adaptive force 77%Defense Health scaling 93%Set taken in 57% of games
Every rune with its win rate7 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 81% | 50.0% | 38.9–61.1% |
| Legend: HasteFew games | 68% | 51.6% | 39.5–63.6% |
| ConquerorFew games | 58% | 47.2% | 34.4–60.3% |
| Last StandFew games | 54% | 46.9% | 33.7–60.6% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| RevitalizeFew games | 81% | 56.8% | 45.4–67.4% |
| ConditioningFew games | 35% | 43.8% | 28.2–60.7% |
| Second WindFew games | 33% | 66.7% | 48.8–80.8% |
Questions
What keystone do Zac Mid players take on TR?
Conqueror, with Resolve as the secondary tree, is the most played page: 54% of 91 games in all ranks, patch 26.20, 51.0% win rate.
What other rune page do Zac Mid players use?
Aftershock with Precision: 15% of 91 games in all ranks, patch 26.20, 64.3% win rate.
Which stat shards do Zac Mid players pick?
Ability haste, Adaptive force, Health scaling: 57% of 91 games in all ranks, patch 26.20, 53.9% win rate.











