- Win
- 55.3%
- ▲5.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 47
- Pick · Ban
- 0.08 · 0.88%
- as Mid · any role
Low sample. 47 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Ability haste 76%Flex Adaptive force 76%Defense Health scaling 100%Set taken in 55% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: HasteFew games | 91% | 58.1% | 43.3–71.6% |
| Last StandFew games | 72% | 58.8% | 42.2–73.6% |
| TriumphFew games | 66% | 61.3% | 43.8–76.3% |
| ConquerorFew games | 60% | 60.7% | 42.4–76.4% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| RevitalizeFew games | 77% | 58.3% | 42.2–72.9% |
| Second WindFew games | 62% | 55.2% | 37.6–71.6% |
Questions
What keystone do Zac Mid players take on OCE?
Conqueror, with Resolve as the secondary tree, is the most played page: 55% of 47 games in all ranks, patch 26.20, 61.5% win rate.
Which stat shards do Zac Mid players pick?
Ability haste, Adaptive force, Health scaling: 55% of 47 games in all ranks, patch 26.20, 69.2% win rate.










