ZacMid runes

Off-meta Mid

Jungle77%Top10%Support9%Mid3%
Win
55.3%
▲5.3 vs Mid
LP a game
—
Not enough games
Games
47
Pick · Ban
0.08 · 0.88%
as Mid · any role
Few games

How we measure

Low sample. 47 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 76%Flex Adaptive force 76%Defense Health scaling 100%Set taken in 55% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games91%58.1%43.3–71.6%
Last StandFew games72%58.8%42.2–73.6%
TriumphFew games66%61.3%43.8–76.3%
ConquerorFew games60%60.7%42.4–76.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games77%58.3%42.2–72.9%
Second WindFew games62%55.2%37.6–71.6%

Questions

What keystone do Zac Mid players take on OCE?

Conqueror, with Resolve as the secondary tree, is the most played page: 55% of 47 games in all ranks, patch 26.20, 61.5% win rate.

Which stat shards do Zac Mid players pick?

Ability haste, Adaptive force, Health scaling: 55% of 47 games in all ranks, patch 26.20, 69.2% win rate.