ZacMid runes

Off-meta Mid

Jungle83%Top7%Support7%Mid3%
Win
51.2%
▲1.2 vs Mid
LP a game
—
Not enough games
Games
43
Pick · Ban
0.05 · 0.53%
as Mid · any role
Few games

How we measure

Low sample. 43 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 100%Flex Adaptive force 58%Defense Health scaling 58%Set taken in 44% of games
Every rune with its win rate3 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games86%54.1%38.4–69.0%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games60%57.7%39.0–74.5%
TriumphFew games53%56.5%36.8–74.4%

Questions

What keystone do Zac Mid players take on SG?

Electrocute, with Resolve as the secondary tree, is the most played page: 35% of 43 games in all ranks, patch 26.20, 46.7% win rate.

What other rune page do Zac Mid players use?

Conqueror with Resolve: 30% of 43 games in all ranks, patch 26.20, 53.9% win rate.

Which stat shards do Zac Mid players pick?

Ability haste, Adaptive force, Health scaling: 44% of 43 games in all ranks, patch 26.20, 52.6% win rate.