- Win
- 51.2%
- ▲1.2 vs Mid
- LP a game
- —
- Not enough games
- Games
- 43
- Pick · Ban
- 0.05 · 0.53%
- as Mid · any role
Low sample. 43 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Ability haste 100%Flex Adaptive force 58%Defense Health scaling 58%Set taken in 44% of games
Every rune with its win rate3 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| RevitalizeFew games | 86% | 54.1% | 38.4–69.0% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: HasteFew games | 60% | 57.7% | 39.0–74.5% |
| TriumphFew games | 53% | 56.5% | 36.8–74.4% |
Questions
What keystone do Zac Mid players take on SG?
Electrocute, with Resolve as the secondary tree, is the most played page: 35% of 43 games in all ranks, patch 26.20, 46.7% win rate.
What other rune page do Zac Mid players use?
Conqueror with Resolve: 30% of 43 games in all ranks, patch 26.20, 53.9% win rate.
Which stat shards do Zac Mid players pick?
Ability haste, Adaptive force, Health scaling: 44% of 43 games in all ranks, patch 26.20, 52.6% win rate.







