JinxMid runes

Off-meta Mid

Bot99%Mid<1%
Win
48.8%
▼1.2 vs Mid
LP a game
—
Not enough games
Games
41
Pick · Ban
0.05 · 7.5%
as Mid · any role
Few games

How we measure

Jinx Mid on TW, patch 26.20: Infinity Edge, Rapid Firecannon, Lord Dominik's Regards; Lethal Tempo + Sorcery; skill order Q > W > E (each the most played of 41 games).

Low sample. 41 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 76%Set taken in 68% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games90%48.7%33.5–64.1%
Lethal TempoFew games85%51.4%35.6–67.0%
Coup de GraceFew games80%51.5%35.2–67.5%
Legend: AlacrityFew games56%56.5%36.8–74.4%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games66%44.4%27.6–62.7%
Absolute FocusFew games63%46.2%28.8–64.5%

Questions

What keystone do Jinx Mid players take on TW?

Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 66% of 41 games in all ranks, patch 26.20, 51.9% win rate.

Which stat shards do Jinx Mid players pick?

Attack speed, Adaptive force, Health scaling: 68% of 41 games in all ranks, patch 26.20, 42.9% win rate.