NaafiriJungle build

18th of 49 Jungle

Jungle75%Mid20%Top4%
Win
51.2%
▲1.2 vs Jungle
LP a game
+2.90
±0.77
Games
2,808
a win +22.1 · a loss −17.4
Pick · Ban
3.2 · 7.5%
as Jungle · any role

How we measure

Naafiri Jungle on TW, patch 26.20: Voltaic Cyclosword, Black Cleaver, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 2,808 games).

Build

Most played of 2,808 games

Start

SpHp

65% · 51.7% won

Spells

FlSm

100% · 51.2% won

Skills

starts Q E W

84% · 52.2% won

Items 24.2% of games with a core

  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
4th
  • Dd59.8% won22% pick
  • Ga67.8% won19% pick
  • Eo59.3% won14% pick
5th
  • Ga60.0% won35% pick
  • Dd64.1% won11% pick
  • Eo48.4% won8.6% pick

56.2% won (51.7–60.5) · 479 games

BootsIonian Boots of Lucidity41% · 51.5% won

Skill path 83% of games · 53.0% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Voltaic Cyclosword › Black Cleaver › Death's Dance479 gamesMost played24%56.2%52% to 61%
  2. Voltaic Cyclosword › Axiom Arc › Serylda's Grudge157 games7.9%63.1%55% to 70%
  3. Voltaic Cyclosword › Axiom Arc › Edge of Night81 gamesFew games4.1%49.4%39% to 60%
  4. Voltaic Cyclosword › Black Cleaver › Spear of Shojin71 gamesFew games3.6%56.3%45% to 67%
  5. Voltaic Cyclosword › Black Cleaver › Serpent's Fang60 gamesFew games3.0%60.0%47% to 71%
  6. Hubris › Voltaic Cyclosword › Axiom Arc57 gamesFew games2.9%52.6%40% to 65%
  7. Hubris › Voltaic Cyclosword › Serylda's Grudge37 gamesFew games1.9%59.5%43% to 74%
  8. Hubris › Axiom Arc › Serylda's Grudge32 gamesFew games1.6%59.4%42% to 74%

Skills

Max order
  1. starts Q E W84%52.2%2,315
  2. starts Q E W5.0%54.7%139
  3. starts Q E Q4.9%37.8%135
  4. starts Q W E3.9%50.9%108
  5. starts Q W EFew games1.6%48.9%45

Starting items

Scorchclaw Pup + Health Potion65% · 51.7% won · 1,834 games
  • Scorchclaw Pup 21%50.8% won
  • Gustwalker Hatchling + Health Potion 8.4%47.0% won

Boots

Ionian Boots of Lucidity41% · 51.5% won · 1,156 games
  • Plated Steelcaps 19%50.3% won
  • Mercury's Treads 17%56.1% won

Summoner spells

Flash + Smite100% · 51.2% won · 2,799 games
Every option as a table50 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Voltaic Cyclosword › Black Cleaver › Death's Dance24%56.2%51.7%–60.5%479
Voltaic Cyclosword › Axiom Arc › Serylda's Grudge7.9%63.1%55.3%–70.2%157
Voltaic Cyclosword › Axiom Arc › Edge of NightFew games4.1%49.4%38.8%–60.1%81
Voltaic Cyclosword › Black Cleaver › Spear of ShojinFew games3.6%56.3%44.8%–67.3%71
Voltaic Cyclosword › Black Cleaver › Serpent's FangFew games3.0%60.0%47.4%–71.4%60
Hubris › Voltaic Cyclosword › Axiom ArcFew games2.9%52.6%39.9%–65.0%57
Hubris › Voltaic Cyclosword › Serylda's GrudgeFew games1.9%59.5%43.5%–73.7%37
Hubris › Axiom Arc › Serylda's GrudgeFew games1.6%59.4%42.3%–74.5%32
4th item, of 1,091 games that reached it
Death's Dance22%59.8%53.6%–65.8%244
Guardian Angel19%67.8%61.1%–73.9%202
Edge of Night14%59.3%51.3%–66.9%150
Serylda's GrudgeFew games8.4%53.3%43.1%–63.1%92
Serpent's FangFew games7.8%50.6%40.2%–61.0%85
Spear of ShojinFew games7.6%62.6%51.9%–72.3%83
5th item, of 360 games that reached it
Guardian Angel35%60.0%51.2%–68.2%125
Death's DanceFew games11%64.1%48.4%–77.3%39
Edge of NightFew games8.6%48.4%32.0%–65.2%31
Spear of ShojinFew games8.1%48.3%31.4%–65.6%29
Serpent's FangFew games7.5%70.4%51.5%–84.2%27
Boots
Ionian Boots of Lucidity41%51.5%48.6%–54.3%1,156
Plated Steelcaps19%50.3%46.1%–54.5%547
Mercury's Treads17%56.1%51.6%–60.6%472
No boots16%45.3%40.7%–49.9%442
Gluttonous Greaves6.4%52.8%45.5%–59.9%180
Starting items
Scorchclaw Pup + Health Potion65%51.7%49.5%–54.0%1,834
Scorchclaw Pup21%50.8%46.8%–54.8%598
Gustwalker Hatchling + Health Potion8.4%47.0%40.8%–53.4%236
Gustwalker HatchlingFew games2.5%60.9%49.1%–71.5%69
Summoner spells
Flash + Smite100%51.2%49.3%–53.1%2,799
Skill order
Max Q E W · starts Q E W84%52.2%50.1%–54.2%2,315
Max Q W E · starts Q E W5.0%54.7%46.4%–62.7%139
Max Q E W · starts Q E Q4.9%37.8%30.0%–46.2%135
Max Q E W · starts Q W E3.9%50.9%41.6%–60.2%108
Max Q W E · starts Q W EFew games1.6%48.9%35.0%–63.0%45
First 11 skill points
Q E W Q Q R Q E Q E R83%53.0%50.9%–55.1%2,168
Q E Q W Q R Q E Q E R4.9%40.9%32.8%–49.6%127
Q W E Q Q R Q E Q E R4.0%53.3%43.8%–62.6%105
Q E W Q Q R Q W Q W RFew games1.4%43.2%28.7%–59.1%37
Q W E Q Q R Q W Q W RFew games1.3%52.9%36.7%–68.6%34
Q E W Q Q R Q E Q W RFew games1.1%62.1%44.0%–77.3%29
Finished items
Axiom Arc29%54.9%51.4%–58.3%813
Hubris23%51.3%47.4%–55.1%634
Serylda's Grudge17%57.8%53.3%–62.1%481
Edge of Night15%53.1%48.4%–57.8%431
Guardian Angel14%63.2%58.3%–67.9%383
Spear of Shojin12%56.8%51.5%–61.9%340
Eclipse12%47.9%42.5%–53.3%326
Serpent's Fang11%53.2%47.7%–58.7%312
Bastionbreaker5.2%60.7%52.6%–68.3%145
Maw of Malmortius4.4%51.6%42.9%–60.2%124

Questions

What do Naafiri Jungle players build first on TW?

The most played core is Voltaic Cyclosword, then Black Cleaver, then Death's Dance: 17% of 2,808 games in all ranks, patch 26.20, 56.2% win rate.

What skill order do Naafiri Jungle players use?

Most often they max Q, E, W and start Q, E, W: 84% of 2,765 games with a skill order in all ranks, patch 26.20, 52.2% win rate.

Which summoner spells do Naafiri Jungle players take?

Flash and Smite, in 100% of 2,808 games in all ranks, patch 26.20, 51.2% win rate.