- Win
- 44.6%
- ▼5.4 vs Support
- LP a game
- —
- Not enough games
- Games
- 65
- Pick · Ban
- 0.07 · 7.2%
- as Support · any role
Low sample. 65 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health 52%Set taken in 49% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 97% | 46.0% | 34.3–58.2% |
| ElectrocuteFew games | 69% | 48.9% | 35.0–63.0% |
| Treasure HunterFew games | 60% | 46.2% | 31.6–61.4% |
| Grisly MementosFew games | 58% | 50.0% | 34.8–65.1% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Last StandFew games | 51% | 48.5% | 32.5–64.8% |
| Presence of MindFew games | 48% | 54.8% | 37.8–70.8% |
Questions
What keystone do Qiyana Support players take on TW?
Electrocute, with Precision as the secondary tree, is the most played page: 52% of 65 games in all ranks, patch 26.20, 52.9% win rate.
Which stat shards do Qiyana Support players pick?
Adaptive force, Adaptive force, Health: 49% of 65 games in all ranks, patch 26.20, 40.6% win rate.










