- Win
- 46.2%
- ▼3.9 vs Top
- LP a game
- —
- Not enough games
- Games
- 52
- Pick · Ban
- 0.06 · 7.2%
- as Top · any role
Low sample. 52 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
DominationSecondary
ShardsOffense Adaptive force 88%Flex Adaptive force 100%Defense Health scaling 58%Set taken in 42% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Last StandFew games | 71% | 46.0% | 31.0–61.6% |
| Presence of MindFew games | 58% | 56.7% | 39.2–72.6% |
| ConquerorFew games | 48% | 52.0% | 33.5–70.0% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 83% | 41.9% | 28.4–56.7% |
| Treasure HunterFew games | 56% | 44.8% | 28.4–62.5% |
| ElectrocuteFew games | 38% | 50.0% | 29.9–70.1% |
Questions
What keystone do Qiyana Top players take on TW?
Conqueror, with Domination as the secondary tree, is the most played page: 35% of 52 games in all ranks, last 7 days, 38.9% win rate.
What other rune page do Qiyana Top players use?
Electrocute with Precision: 33% of 52 games in all ranks, last 7 days, 47.1% win rate.
Which stat shards do Qiyana Top players pick?
Adaptive force, Adaptive force, Health scaling: 42% of 52 games in all ranks, last 7 days, 31.8% win rate.










