- Win
- 48.2%
- ▼1.8 vs Mid
- LP a game
- 0.00
- ±2.51
- Games
- 251
- a win +20.3 · a loss −19.0
- Pick · Ban
- 0.28 · 0.82%
- as Mid · any role
Rumble Mid on TW, patch 26.20: Hextech Rocketbelt, Zhonya's Hourglass, Liandry's Torment; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 251 games).
Low sample. 251 games, fewer than 1,000. Read these numbers as rough.
Rune pages
Every rune with its win rate19 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 65% | 49.7% | 42.1–57.3% |
| Nimbus Cloak | 52% | 49.6% | 41.2–58.1% |
| Absolute Focus | 43% | 50.9% | 41.6–60.2% |
| Deathfire Touch | 42% | 50.5% | 41.1–59.9% |
| Arcane CometFew games | 27% | 49.3% | 37.8–60.8% |
| Axiom ArcanistFew games | 26% | 48.4% | 36.6–60.4% |
| CelerityFew games | 20% | 41.2% | 28.7–54.8% |
| TranscendenceFew games | 17% | 53.5% | 38.9–67.5% |
| Gathering StormFew games | 14% | 42.9% | 28.0–59.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 36% | 48.4% | 38.4–58.5% |
| UnflinchingFew games | 26% | 50.0% | 38.3–61.7% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap ShotFew games | 26% | 44.6% | 33.2–56.7% |
| Treasure HunterFew games | 21% | 44.2% | 31.6–57.7% |
| Grisly MementosFew games | 19% | 44.7% | 31.4–58.8% |
| Hail of BladesFew games | 18% | 44.4% | 30.9–58.8% |
| Ultimate HunterFew games | 17% | 51.2% | 36.8–65.4% |
| Taste of BloodFew games | 13% | 54.6% | 38.0–70.2% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Approach VelocityFew games | 25% | 41.3% | 30.0–53.6% |
| Biscuit DeliveryFew games | 19% | 45.8% | 32.6–59.7% |
Questions
What keystone do Rumble Mid players take on TW?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 23% of 251 games in all ranks, patch 26.20, 52.6% win rate.
What other rune page do Rumble Mid players use?
Arcane Comet with Resolve: 19% of 251 games in all ranks, patch 26.20, 46.8% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 43% of 251 games in all ranks, patch 26.20, 51.4% win rate.























