- Win
- 47.1%
- ▼2.9 vs Jungle
- LP a game
- −0.20
- ±3.63
- Games
- 121
- a win +20.2 · a loss −19.0
- Pick · Ban
- 0.14 · 0.82%
- as Jungle · any role
Rumble Jungle on TW, patch 26.20: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 121 games).
Low sample. 121 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 67%Flex Adaptive force 85%Defense Health scaling 71%Set taken in 55% of games
Every rune with its win rate13 runes · 3 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 56% | 41.2% | 30.3–53.0% |
| Nimbus CloakFew games | 43% | 40.4% | 28.2–53.9% |
| Absolute FocusFew games | 40% | 35.4% | 23.4–49.6% |
| Deathfire TouchFew games | 34% | 41.5% | 27.8–56.6% |
| Axiom ArcanistFew games | 31% | 40.5% | 26.4–56.5% |
| Arcane CometFew games | 23% | 35.7% | 20.7–54.2% |
| TranscendenceFew games | 21% | 40.0% | 23.4–59.3% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 38% | 50.0% | 36.1–63.9% |
| Dark HarvestFew games | 36% | 60.5% | 45.6–73.6% |
| Cheap ShotFew games | 36% | 55.8% | 41.1–69.6% |
| Grisly MementosFew games | 20% | 66.7% | 46.7–82.0% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 44% | 37.7% | 25.9–51.2% |
| UnflinchingFew games | 25% | 33.3% | 19.2–51.2% |
Questions
What keystone do Rumble Jungle players take on TW?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 23% of 121 games in all ranks, patch 26.20, 39.3% win rate.
What other rune page do Rumble Jungle players use?
Arcane Comet with Resolve: 19% of 121 games in all ranks, patch 26.20, 39.1% win rate.
Which stat shards do Rumble Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 55% of 121 games in all ranks, patch 26.20, 50.0% win rate.

















