ViJungle build

40th of 47 Jungle

Jungle94%
Win
48.7%
▼1.2 vs Jungle
LP a game
+1.70
±0.46
Games
12.9k
a win +27.1 · a loss −22.9
Pick · Ban
4.2 · 1.1%
as Jungle · any role

How we measure

Vi Jungle, patch 26.21: Trinity Force, Black Cleaver, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 12,877 games).

Build

Most played of 12,877 games

Start

GhHp

39% · 48.8% won

Spells

FlSm

100% · 48.7% won

Skills

starts W E Q

50% · 48.3% won

Items 27.4% of games with a core

  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
4th
  • Ga63.1% won30% pick
  • Dd57.1% won16% pick
  • Mo56.6% won9.4% pick
5th
  • Ga59.2% won24% pick
  • Sg65.0% won12% pick
  • Dd59.6% won10% pick

56.7% won (54.4–59.0) · 1,813 games

BootsPlated Steelcaps42% · 50.8% won

Skill path 48% of games · 49.8% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ34579
WW114151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Trinity Force › Black Cleaver › Death's Dance1,813 gamesMost played27%56.7%54% to 59%
  2. Trinity Force › Black Cleaver › Guardian Angel1,165 gamesHighest win18%62.9%60% to 66%
  3. Trinity Force › Black Cleaver › Maw of Malmortius204 games3.1%57.4%50% to 64%
  4. Voltaic Cyclosword › The Collector › Lord Dominik's Regards195 games2.9%58.5%51% to 65%
  5. Trinity Force › Black Cleaver › Sterak's Gage165 games2.5%61.2%54% to 68%
  6. Eclipse › The Collector › Lord Dominik's Regards127 games1.9%45.7%37% to 54%
  7. Trinity Force › Death's Dance › Guardian Angel122 games1.8%61.5%53% to 70%
  8. Trinity Force › Death's Dance › Black Cleaver104 games1.6%52.9%43% to 62%

Skills

Max order
  1. starts W E Q50%48.3%5,850
  2. starts W E QHighest win27%50.1%3,197
  3. starts W Q E5.9%49.1%699
  4. starts E W Q4.4%54.4%518
  5. starts E W Q4.4%50.4%514

Starting items

Gustwalker Hatchling + Health Potion39% · 48.8% won · 4,625 games
  • Gustwalker Hatchling 22%48.1% won
  • Scorchclaw Pup + Health Potion 13%46.4% won

Boots

Plated Steelcaps42% · 50.8% won · 5,444 games
  • Mercury's Treads 34%51.4% won
  • No boots 18%37.5% won

Summoner spells

Flash + Smite100% · 48.7% won · 12,875 games
Every option as a table51 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Trinity Force › Black Cleaver › Death's Dance27%56.7%54.4%–59.0%1,813
Trinity Force › Black Cleaver › Guardian Angel18%62.9%60.1%–65.6%1,165
Trinity Force › Black Cleaver › Maw of Malmortius3.1%57.4%50.5%–63.9%204
Voltaic Cyclosword › The Collector › Lord Dominik's Regards2.9%58.5%51.5%–65.1%195
Trinity Force › Black Cleaver › Sterak's Gage2.5%61.2%53.6%–68.3%165
Eclipse › The Collector › Lord Dominik's Regards1.9%45.7%37.3%–54.3%127
Trinity Force › Death's Dance › Guardian Angel1.8%61.5%52.6%–69.6%122
Trinity Force › Death's Dance › Black Cleaver1.6%52.9%43.4%–62.2%104
4th item, of 2,320 games that reached it
Guardian Angel30%63.1%59.5%–66.6%694
Death's Dance16%57.1%52.0%–62.0%368
Maw of Malmortius9.4%56.6%50.0%–63.0%219
Sterak's Gage7.5%59.4%52.0%–66.4%175
Infinity Edge6.5%57.0%49.0%–64.6%151
Lord Dominik's Regards5.0%64.4%55.3%–72.5%115
5th item, of 496 games that reached it
Guardian Angel24%59.2%50.2%–67.5%120
Sterak's GageFew games12%65.0%52.4%–75.8%60
Death's DanceFew games10%59.6%46.1%–71.8%52
Maw of MalmortiusFew games6.9%61.8%45.0%–76.1%34
Randuin's OmenFew games5.2%50.0%32.1%–67.9%26
Serpent's FangFew games4.4%50.0%30.7%–69.3%22
Boots
Plated Steelcaps42%50.8%49.5%–52.2%5,444
Mercury's Treads34%51.4%49.9%–52.9%4,397
No boots18%37.5%35.6%–39.5%2,361
Ionian Boots of Lucidity3.1%51.9%47.0%–56.7%399
Boots of Swiftness1.4%55.1%47.7%–62.3%176
Starting items
Gustwalker Hatchling + Health Potion39%48.8%47.4%–50.3%4,625
Gustwalker Hatchling22%48.1%46.2%–50.0%2,649
Scorchclaw Pup + Health Potion13%46.4%44.0%–48.9%1,585
Scorchclaw Pup11%48.6%45.8%–51.3%1,279
Summoner spells
Flash + Smite100%48.7%47.8%–49.6%12,875
Skill order
Max Q E W · starts W E Q50%48.3%47.0%–49.6%5,850
Max Q W E · starts W E Q27%50.1%48.4%–51.8%3,197
Max Q E W · starts W Q E5.9%49.1%45.4%–52.8%699
Max Q W E · starts E W Q4.4%54.4%50.1%–58.7%518
Max Q E W · starts E W Q4.4%50.4%46.1%–54.7%514
First 11 skill points
W E Q Q Q R Q E Q E R48%49.8%48.5%–51.2%5,290
W E Q Q Q R Q W Q W R24%52.6%50.7%–54.5%2,649
W Q E Q Q R Q E Q E R5.6%51.4%47.5%–55.3%624
E W Q Q Q R Q W Q W R3.9%56.3%51.6%–60.9%430
E W Q Q Q R Q E Q E R3.9%53.2%48.4%–57.8%429
W Q E Q Q R Q W Q W R2.3%52.2%46.0%–58.3%253
Finished items
Guardian Angel20%63.6%61.7%–65.5%2,545
The Collector12%48.2%45.7%–50.7%1,524
Sundered Sky10%49.6%47.0%–52.3%1,346
Eclipse9.1%44.7%41.9%–47.6%1,167
Lord Dominik's Regards8.3%53.9%50.9%–56.9%1,074
Voltaic Cyclosword7.5%47.3%44.1%–50.4%963
Maw of Malmortius6.0%54.8%51.3%–58.3%768
Sterak's Gage5.4%57.1%53.4%–60.7%697
Hubris3.6%53.3%48.7%–57.8%458
Serpent's Fang3.3%51.1%46.3%–55.8%429

Questions

What do Vi Jungle players build first on all servers?

The most played core is Trinity Force, then Black Cleaver, then Death's Dance: 14% of 12,877 games in Master and above, patch 26.21, 56.7% win rate.

What skill order do Vi Jungle players use?

Most often they max Q, E, W and start W, E, Q: 50% of 11,787 games with a skill order in Master and above, patch 26.21, 48.3% win rate.

Which summoner spells do Vi Jungle players take?

Flash and Smite, in 100% of 12,877 games in Master and above, patch 26.21, 48.7% win rate.