IllaoiJungle runes

Off-meta Jungle

Top94%Support3%Jungle<1%
Win
35.5%
▼14.5 vs Jungle
LP a game
—
Not enough games
Games
31
Pick · Ban
0.01 · 5.3%
as Jungle · any role
Few games

How we measure

Illaoi Jungle on VN, patch 26.20: Conqueror + Resolve (each the most played of 31 games).

Low sample. 31 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 74% of games
Every rune with its win rate4 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Last StandFew games90%35.7%20.7–54.2%
ConquerorFew games74%43.5%25.6–63.2%
Legend: HasteFew games68%42.9%24.5–63.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games65%35.0%18.1–56.7%

Questions

What keystone do Illaoi Jungle players take on VN?

Conqueror, with Resolve as the secondary tree, is the most played page: 52% of 31 games in all ranks, patch 26.20, 43.8% win rate.

Which stat shards do Illaoi Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 74% of 31 games in all ranks, patch 26.20, 39.1% win rate.