RakanMid runes

Off-meta Mid

Support99%Mid<1%
Win
43.7%
▼6.3 vs Mid
LP a game
—
Not enough games
Games
87
Pick · Ban
0.01 · 0.18%
as Mid · any role
Few games

How we measure

Rakan Mid on VN, patch 26.21: Electrocute + Sorcery; skill order W > Q > E (each the most played of 87 games).

Low sample. 87 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 48%Flex Adaptive force 86%Defense Health scaling 59%Set taken in 29% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games79%43.5%32.4–55.2%
Ultimate HunterFew games74%37.5%26.7–49.8%
Sudden ImpactFew games70%45.9%34.0–58.3%
Grisly MementosFew games57%42.0%29.4–55.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games28%45.8%27.9–64.9%
ScorchFew games28%50.0%31.4–68.6%

Questions

What keystone do Rakan Mid players take on VN?

Electrocute, with Sorcery as the secondary tree, is the most played page: 49% of 87 games in all ranks, patch 26.21, 46.5% win rate.

Which stat shards do Rakan Mid players pick?

Adaptive force, Adaptive force, Health scaling: 29% of 87 games in all ranks, patch 26.21, 36.0% win rate.