- Win
- 43.7%
- ▼6.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 87
- Pick · Ban
- 0.01 · 0.18%
- as Mid · any role
Rakan Mid on VN, patch 26.21: Electrocute + Sorcery; skill order W > Q > E (each the most played of 87 games).
Low sample. 87 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 48%Flex Adaptive force 86%Defense Health scaling 59%Set taken in 29% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 79% | 43.5% | 32.4–55.2% |
| Ultimate HunterFew games | 74% | 37.5% | 26.7–49.8% |
| Sudden ImpactFew games | 70% | 45.9% | 34.0–58.3% |
| Grisly MementosFew games | 57% | 42.0% | 29.4–55.8% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 28% | 45.8% | 27.9–64.9% |
| ScorchFew games | 28% | 50.0% | 31.4–68.6% |
Questions
What keystone do Rakan Mid players take on VN?
Electrocute, with Sorcery as the secondary tree, is the most played page: 49% of 87 games in all ranks, patch 26.21, 46.5% win rate.
Which stat shards do Rakan Mid players pick?
Adaptive force, Adaptive force, Health scaling: 29% of 87 games in all ranks, patch 26.21, 36.0% win rate.










