LP per win and loss in Flex Silver ME · Flex

+19.5a win−17.0a lossLow sample

Net +7.33 a gameMedians +19 / −17Averages. Your own LP depends on Riot's matchmaking.

Silver on ME Flex, patch 26.20 (14–15 Oct 2026): a win paid +19.5 LP on average, a loss cost −17.0.

How we measure

Low sample. 3 results, fewer than 1,000. Read these numbers as rough.

Silver, division by division

All 31 divisions

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Average LP per win and per loss, Silver
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.00.00.0%
II0.00.00.0%
III0.0+19.00.0%
IV0.0+20.00.0%

Losses that cost 0 LP

0.0%

0.0% across ME

Up and down

0promotions0demotions

in 2 games

Wins of 35+ LP

0.00%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver game moves LP

Typical win +19, typical loss −17.0.0% of losses cost 0 LP.0.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +19.5, loss −17.0 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+19.5−17.0+7.330.0%2

Promotions, demotions, dodges and decays in Silver

4 divisions
Promotions, demotions, dodges and decays by division, Silver
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Silver I1 games1000.0–0
Silver II0 games000––0
Silver III0 games000––0
Silver IV1 games1000.0–0

Questions

How much LP per win in Silver?

Silver on ME Flex, patch 26.20 (14–15 Oct 2026): a win paid +19.5 LP on average and a loss cost −17.0. The medians were +19 and −17.