What a Flex win and a loss are worth ME · Flex

+20.5a win−17.0a lossLow sample

Net −4.50 a gameMedians +20 / −18

In patch 26.20 (14 Oct 2026), an ME Flex win paid +20.5 LP on average and a loss cost −17.0.

How we measure

Low sample. 6 results, fewer than 1,000. Read these numbers as rough.

A game at each tier

Division II of each tier, or the one picked.

Losses that cost 0 LP

0.0%

0.0% across ME

Up and down

0promotions1demotions

in 7 games

Every division

31 divisions · net LP a game

Net LP a game, by division

Average LP per win and per loss, and the share of losses that cost 0 LP, for each Flex division, Challenger at the top. Flex, patch 26.20. Up and down arrows move the selection.
DivisionLoss0WinLosses at 0 LP0 LP
0.00.00.0%
0.00.00.0%
0.00.00.0%
Diamond0.00.00.0%
0.00.00.0%
0.00.00.0%
0.00.00.0%
Emerald0.00.00.0%
0.00.00.0%
0.00.00.0%
−12.00.00.0%
Platinum0.00.00.0%
0.00.00.0%
0.00.00.0%
−18.0+21.00.0%
Gold0.00.00.0%
0.00.00.0%
0.00.00.0%
−21.00.00.0%
Silver−17.00.00.0%
0.00.00.0%
0.00.00.0%
0.0+20.00.0%
Bronze0.00.00.0%
0.00.00.0%
0.00.00.0%
0.00.00.0%
Iron0.00.00.0%
0.00.00.0%
0.00.00.0%
0.00.00.0%

How LP moves

One game, then the patch day by day

How far one game moves LP

Typical win +20, typical loss −18.0.0% of losses cost 0 LP.0.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.5, loss −17.0 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.5−17.0−4.500.0%7

Promotions, demotions, dodges and decays

7 tiers
Promotions, demotions, dodges and decays by tier, Flex
TierGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond0 games000––0
Emerald1 games1000.0–0
Platinum3 games3010.0–0
Gold1 games1000.0–0
Silver2 games2000.0–0
Bronze0 games000––0
Iron0 games000––0

A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs

Questions

How much LP do you get for a win in ranked?

ME Flex, patch 26.20 (14 Oct 2026): a win paid +20.5 LP on average and a loss cost −17.0. The medians were +20 and −18.

Why did a loss cost me 0 LP?

Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.

Why do I lose more LP than I gain?

Riot sets how much LP a game gives or takes, and explains it on its support site.

What happens if I lose at 0 LP?

Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).

Is there LP inflation?

No. The average Flex game costs 4.50 LP.