Losses that cost 0 LP
7.0%
35.3% in Iron IV
Losses that cost 0 LP
7.0%
35.3% in Iron IV
Up and down
449promotions344demotions
in 4,547 games
Dodges
41
9.0 per 1,000 games · −5.8 LP each
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.0 | +20.0 | 0.0% | ||||
| −19.7 | +21.0 | 0.0% | ||||
| −16.2 | +22.6 | 4.5% | ||||
| −18.7 | +20.7 | 2.6% | ||||
| −19.1 | +22.0 | 0.0% | ||||
| −18.9 | +20.8 | 6.1% | ||||
| −16.6 | +22.1 | 6.8% | ||||
| −19.1 | +23.9 | 2.4% | ||||
| −19.3 | +21.4 | 4.3% | ||||
| −18.8 | +22.5 | 6.3% | ||||
| −16.1 | +21.2 | 13.7% | ||||
| −18.3 | +22.0 | 4.6% | ||||
| −19.5 | +23.8 | 0.9% | ||||
| −18.0 | +22.1 | 3.7% | ||||
| −15.8 | +22.1 | 13.8% | ||||
| −17.4 | +22.2 | 8.5% | ||||
| −18.7 | +23.7 | 2.5% | ||||
| −19.2 | +23.5 | 1.8% | ||||
| −15.5 | +23.1 | 12.1% | ||||
| −18.5 | +23.7 | 6.4% | ||||
| −18.1 | +23.5 | 9.4% | ||||
| −18.4 | +22.4 | 5.6% | ||||
| −17.0 | +23.5 | 6.5% | ||||
| −16.6 | +23.5 | 8.0% | ||||
| −16.6 | +23.0 | 7.5% | ||||
| −17.3 | +23.9 | 5.0% | ||||
| −13.5 | +22.9 | 20.0% | ||||
| −17.8 | +22.7 | 11.8% | ||||
| −19.7 | +20.4 | 5.9% | ||||
| −17.0 | +19.7 | 16.7% | ||||
| −12.5 | +21.1 | 35.3% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.5 | −17.5 | +2.71 | 6.0% | 1,013 |
| Thursday 15 Oct (so far) | +22.7 | −17.7 | +2.83 | 7.2% | 3,534 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 457 | −5.0 | 0 | ||||
| 797 | −6.4 | 0 | ||||
| 837 | −6.4 | 0 | ||||
| 882 | −5.0 | 0 | ||||
| 774 | −5.0 | 0 | ||||
| 500 | −7.4 | 0 | ||||
| 139 | −5.0 | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.7 LP on average and a loss cost −17.6. The medians were +20 and −20.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Flex game adds +2.80 LP, so the ladder gains LP every day.