Losses that cost 0 LP
0.0%
5.2% across VN

+19.4a win−20.7a lossLow sample
Net +0.51 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Challenger on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +19.4 LP on average, a loss cost −20.7.
Low sample. 176 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.7 | +19.4 | 0.0% | ||||
| −19.4 | +21.0 | 0.5% | ||||
| −16.6 | +22.5 | 4.1% | ||||
Losses that cost 0 LP
0.0%
5.2% across VN
Games
176
this patch
Wins of 35+ LP
2.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct (so far) | +19.4 | −20.7 | +0.51 | 0.0% | 176 |
Challenger on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +19.4 LP on average and a loss cost −20.7. The medians were +20 and −21.
A win (+19.4) still pays more than a loss costs (−20.7) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.