Losses that cost 0 LP
0.0%
4.0% across JP

+22.0a win−23.4a lossLow sample
Net +8.65 a gameMedians +22 / −19Averages. Your own LP depends on Riot's matchmaking.
Challenger on JP Flex, patch 26.20 (15–16 Oct 2026): a win paid +22.0 LP on average, a loss cost −23.4.
Low sample. 17 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −23.4 | +22.0 | 0.0% | ||||
| 0.0 | +29.7 | 0.0% | ||||
| −13.5 | +30.5 | 8.7% | ||||
Losses that cost 0 LP
0.0%
4.0% across JP
Games
17
this patch
Wins of 35+ LP
8.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +22.0 | −23.4 | +8.65 | 0.0% | 17 |
Challenger on JP Flex, patch 26.20 (15–16 Oct 2026): a win paid +22.0 LP on average and a loss cost −23.4. The medians were +22 and −19.
A win (+22.0) still pays more than a loss costs (−23.4) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.