Losses that cost 0 LP
0.0%
4.7% across BR

+29.7a win−30.2a lossLow sample
Net −1.52 a gameMedians +30 / −30Averages. Your own LP depends on Riot's matchmaking.
Challenger on BR Flex, patch 26.20 (14–15 Oct 2026): a win paid +29.7 LP on average, a loss cost −30.2.
Low sample. 23 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −30.2 | +29.7 | 0.0% | ||||
| −28.4 | +31.9 | 3.3% | ||||
| −24.6 | +32.4 | 8.3% | ||||
Losses that cost 0 LP
0.0%
4.7% across BR
Games
111
this patch
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +29.7 | −30.2 | −4.52 | 0.0% | 38 |
| Thursday 15 Oct (so far) | +30.0 | 0.0 | +30.00 | 0.0% | 73 |
Challenger on BR Flex, patch 26.20 (14–15 Oct 2026): a win paid +29.7 LP on average and a loss cost −30.2. The medians were +30 and −30.
The average loss (−30.2) outweighs the average win (+29.7) in Challenger. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.